- Firebase / Console / Settings. Create an iOS and Android app. Nicknames should be client names.
- Add Firebase Web APi Key and App ID to your PhoneGap Build config.xml (see Installation section below)
- Download the google-services.json and GoogleService-Info.plist from Firebase and add to your PhoneGap Build project. I have put mine in a directory I called '/res/firebase/'.
- Add the resource-file links to your PhoneGap Build config.xml (see Installation section below)
This plugin brings push notifications, analytics, event tracking, crash reporting and more from Google Firebase to your Cordova project! Android and iOS supported. Build for Phonegap
Fork by KingWebsites from a Fork by Pliciweb Solutions - http://www.pliciweb.com from the plugin created by Arnesson: /arnesson/cordova-plugin-firebase
Install the plugin by adding it your project's config.xml:
<plugin name="cordova-plugin-firebase" spec="https://github.com/KingWebsites/pgb-plugin-firebase.git">
<!-- This is the Android app's "API ID" in your Firebase Console. It should have 'android' in the middle -->
<variable name="APP_GOOGLE_API_ID" value="YOUR_GOOGLE_FIREBASE_ID" />
<!-- This is the long "Web API Key" in your Firebase Console -->
<variable name="APP_GOOGLE_API_KEY" value="YOUR_GOOGLE_FIREBASE_KEY" />
</plugin>
Download your Firebase configuration files, GoogleService-Info.plist for ios and google-services.json for android, and place them in a folder of your cordova project:
- My Project/
platforms/
plugins/
www/
res/
firebase/
google-services.json <--
GoogleService-Info.plist <--
config.xml
...
Then you must reference these files in your config.xml
<platform name="android">
<resource-file src="res/firebase/google-services.json" target="google-services.json" />
</platform>
<platform name="ios">
<resource-file src="res/firebase/GoogleService-Info.plist" />
</platform>
See https://support.google.com/firebase/answer/7015592 for details how to download the files from firebase.
This plugin uses a hook (after prepare) that copies the configuration files to the right place, namely platforms/ios/<My Project>/Resources for ios and platforms/android for android.
Note that the Firebase SDK requires the configuration files to be present and valid, otherwise your app will crash on boot or Firebase features won't work.
The plugin will use notification_icon from drawable resources if it exists, otherwise the default app icon will is used.
To set a big icon and small icon for notifications, define them through drawable nodes.
Create the required styles.xml files and add the icons to the
<projectroot>/res/native/android/res/<drawable-DPI>
folders.
The example below uses a png named "ic_silhouette.png", the app Icon (@mipmap/icon) and sets a base theme.
From android version 21 (Lollipop) notifications were changed, needing a seperate setting.
If you only target Lollipop and above, you don't need to setup both.
Thankfully using the version dependant asset selections, we can make one build/apk supporting all target platforms.
<projectroot>/res/native/android/res/values/styles.xml
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<!-- inherit from the holo theme -->
<style name="AppTheme" parent="android:Theme.Light">
<item name="android:windowDisablePreview">true</item>
</style>
<drawable name="notification_big">@mipmap/icon</drawable>
<drawable name="notification_icon">@mipmap/icon</drawable>
</resources>
and
<projectroot>/res/native/android/res/values-v21/styles.xml
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<!-- inherit from the material theme -->
<style name="AppTheme" parent="android:Theme.Material">
<item name="android:windowDisablePreview">true</item>
</style>
<drawable name="notification_big">@mipmap/icon</drawable>
<drawable name="notification_icon">@drawable/ic_silhouette</drawable>
</resources>
On Android Lollipop and above you can also set the accent color for the notification by adding a color setting.
<projectroot>/res/native/android/res/values/colors.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="primary">#FFFFFF00</color>
<color name="primary_dark">#FF220022</color>
<color name="accent">#FF00FFFF</color>
</resources>
This plugin was forked in order to be used with Phonegap. you must add the Firebase files to your config.xml:
<platform name="android">
<resource-file src="google-services.json" target="google-services.json" />
</platform>
<platform name="ios">
<resource-file src="GoogleService-Info.plist" />
</platform>
Get the device token (id):
window.FirebasePlugin.getToken(function(token) {
// save this server-side and use it to push notifications to this device
console.log(token);
}, function(error) {
console.error(error);
});
Note that token will be null if it has not been established yet
Register for token changes:
window.FirebasePlugin.onTokenRefresh(function(token) {
// save this server-side and use it to push notifications to this device
console.log(token);
}, function(error) {
console.error(error);
});
This is the best way to get a valid token for the device as soon as the token is established
Register notification callback:
window.FirebasePlugin.onNotificationOpen(function(notification) {
console.log(notification);
}, function(error) {
console.error(error);
});
Notification flow:
- App is in foreground:
- User receives the notification data in the JavaScript callback without any notification on the device itself (this is the normal behaviour of push notifications, it is up to you, the developer, to notify the user)
- App is in background:
- User receives the notification message in its device notification bar
- User taps the notification and the app opens
- User receives the notification data in the JavaScript callback
Notification icon on Android:
Grant permission to recieve push notifications (will trigger prompt):
window.FirebasePlugin.grantPermission();
Check permission to recieve push notifications:
window.FirebasePlugin.hasPermission(function(data){
console.log(data.isEnabled);
});
Set a number on the icon badge:
window.FirebasePlugin.setBadgeNumber(3);
Set 0 to clear the badge
window.FirebasePlugin.setBadgeNumber(0);
Get icon badge number:
window.FirebasePlugin.getBadgeNumber(function(n) {
console.log(n);
});
Subscribe to a topic:
window.FirebasePlugin.subscribe("example");
Unsubscribe from a topic:
window.FirebasePlugin.unsubscribe("example");
Unregister from firebase, used to stop receiving push notifications. Call this when you logout user from your app. :
window.FirebasePlugin.unregister();
Log an event using Analytics:
window.FirebasePlugin.logEvent("select_content", {content_type: "page_view", item_id: "home"});
Set the name of the current screen in Analytics:
window.FirebasePlugin.setScreenName("Home");
Set a user id for use in Analytics:
window.FirebasePlugin.setUserId("user_id");
Set a user property for use in Analytics:
window.FirebasePlugin.setUserProperty("name", "value");
Fetch Remote Config parameter values for your app:
window.FirebasePlugin.fetch();
// or, specify the cacheExpirationSeconds
window.FirebasePlugin.fetch(600);
Activate the Remote Config fetched config:
window.FirebasePlugin.activateFetched(function(activated) {
// activated will be true if there was a fetched config activated,
// or false if no fetched config was found, or the fetched config was already activated.
console.log(activated);
}, function(error) {
console.error(error);
});
Retrieve a Remote Config value:
window.FirebasePlugin.getValue("key", function(value) {
console.log(value);
}, function(error) {
console.error(error);
});
// or, specify a namespace for the config value
window.FirebasePlugin.getValue("key", "namespace", function(value) {
console.log(value);
}, function(error) {
console.error(error);
});
NOTE: byte array is only available for SDK 19+ Retrieve a Remote Config byte array:
window.FirebasePlugin.getByteArray("key", function(bytes) {
// a Base64 encoded string that represents the value for "key"
console.log(bytes.base64);
// a numeric array containing the values of the byte array (i.e. [0xFF, 0x00])
console.log(bytes.array);
}, function(error) {
console.error(error);
});
// or, specify a namespace for the byte array
window.FirebasePlugin.getByteArray("key", "namespace", function(bytes) {
// a Base64 encoded string that represents the value for "key"
console.log(bytes.base64);
// a numeric array containing the values of the byte array (i.e. [0xFF, 0x00])
console.log(bytes.array);
}, function(error) {
console.error(error);
});
Get the current state of the FirebaseRemoteConfig singleton object:
window.FirebasePlugin.getInfo(function(info) {
// the status of the developer mode setting (true/false)
console.log(info.configSettings.developerModeEnabled);
// the timestamp (milliseconds since epoch) of the last successful fetch
console.log(info.fetchTimeMillis);
// the status of the most recent fetch attempt (int)
console.log(info.lastFetchStatus);
}, function(error) {
console.error(error);
});
Change the settings for the FirebaseRemoteConfig object's operations:
var settings = {
developerModeEnabled: true
}
window.FirebasePlugin.setConfigSettings(settings);
Set defaults in the Remote Config:
// define defaults
var defaults = {
// map property name to value in Remote Config defaults
mLong: 1000,
mString: 'hello world',
mDouble: 3.14,
mBoolean: true,
// map "mBase64" to a Remote Config byte array represented by a Base64 string
// Note: the Base64 string is in an array in order to differentiate from a string config value
mBase64: ["SGVsbG8gV29ybGQ="],
// map "mBytes" to a Remote Config byte array represented by a numeric array
mBytes: [0xFF, 0x00]
}
// set defaults
window.FirebasePlugin.setDefaults(defaults);
// or, specify a namespace
window.FirebasePlugin.setDefaults(defaults, "namespace");