Releases: King-Drake/Liberal-Crime-Squad
v4.12.66
4.12.65
Courtesy of @rato
- Newspaper Crimes Only Affects Writers, Unless There Is None.
- Mask Overhaul
- New outfits : Black Bloc Outfits
4.12.66
Once again, thanks to @jonathansfox
Make Liberalizing the President Actually Do Something (#9)
-
Made it so if you convert the President, they will change alignment on the Liberal Agenda screen, and change how they vote on bills
-
Fixed logic around the President being out of the oval office after being recruited or kidnapped
4.12.64
Fixed default console size in Windows 10
Added support for larger fontsize
4.12.56
4.12.56
Reconstructed includes.h to allow compiling in 1/5 the time
Massive Refactoring
Working to restructure code to be more coherent
Added noop3451 contributions
Added some more text to art file
Fixed Crackhouse business front note working
Made Liberals have principles in elections
Fixed newspaper bug where LCS flees from scene in CCS story
4.12.41
Release 4.12.41 Applied Schmel924's fix in newgame.cpp to allow randomized character creation. Partially reverted some of creaturetype.cpp to 4.10 xmllog is now 0 KB! No errors in xml detected. Fixed the "why is everyone naked" bug. Fixed the implementation of XML basis for talkreceptive, seethroughstealth, seethroughdisguise, reports_to_police, and kidnap_resistant. This was the biggest known existing problem. :dance for joy:
4.12.21
Fixed a minor bug where gentleman's clubs were generated without names.
Otherwise, there shouldn't be any new bugs.
No New Bugs! Probably.
All known bugs (that I introduced) have been fixed.
Nearly all string literals have been extracted, very close to being able to change all text in LCS without recompiling.
See changelog for full details.
4.12.14
With VS 2017 project file and Windows executable. See changelog.txt for full details.
4.12.1
Custom newgame.
Custom strings.
Fixed the carchase corpses teleporting to safehouse bug.
Fixed bugs with custom newgames.
Custom Newgame
Changelog
4.12
The 196 files of custom strings have been sorted into 15 folders placed inside the art folder.
.\defaultSlogans.txt (change the default slogans, but that only activates once in 20 anyway)
activities (mostly have to do with personnel descriptions and hotwiring cars)
chase (mostly car chase stuff)
creature (customize the names of Hicks and CCS members!)
date
fight (combat messages, mostly)
interrogation (almost everything pertaining to interrogation)
justice (juries and prison life)
locations (customize the names of everything from vegan co-ops to forced labor camps)
majorevent (news article customization)
names (all names generated at random, including city names)
siege (Mostly random generated news programs, which was in siege.cpp for some reason)
stealth
talk (pickup lines, conversion attempts, bank robbing)
talk_combat (mostly hostage stuff)
titlescreen (the quote that generates on game start)
And the coup de grace:
newgame\founderQuestions.txt
Customize the questions at the start of the game! Allow anywhere from 1~10 answers per question, with as many in game impacts (mostly stat and skill for the founder, but also starting funds, birthday, even starting year!) Allow as many questions as you want.
Also, reversing most of the changes made in 4.11, since that led to a whole host of new bugs.