This is a 2D physics engine for Ada. Check the wiki page to see how to use it with examples
- Multiple 2D worlds, with layering
- Real time collision detection and impulse resolution
- Circles, Rectangles with custom:
- initial position and speed
- gravity
- material
- Environments with custom area and material
- Custom forces impulsions
- Solid friction
- Liquid friction
- Archimede's principle
- Ropes and springs to link entities
DemoAdaPhysics2D (with videos)