CartBoy is no longer under active development. I'd recommend using FlashGBX.
Thanks for all the support.
# Features
- Native macOS 🎉
- Quick transfer speeds 🚀
- Copy ROMs from your physical cartridges 📦
- Write ROMs to your own flash carts ⚡️
- Backup / Restore / Erase game save files 👾
CartKit
is a companion framework, used by CartBoy, that
defines general device support and functionality.
The SerialDevice<GBxCart>
is the cart reader device from
insidgeGadgetsController
that is capable of the following:
- Reading the cartridge header; and,
- copying the cartridge ROM; and,
- backing up save data (if supported); and,
- restoring save data (if supported); and,
- deleting save data (if supported); and,
- flashing new ROMs to compatible cartridges; and,
- erasing existing ROMs from compatrible cartridges.
A SerialDevice<GBxCart>
cannot be instantiated directly; instead
use open
on GBxCart
and you'll receive an isntance.
Simply open
a SerialDeviceSession
, then read the header
(checking the Result
):
GBxCart.open { serialDevice in
switch serialDevice.header(forPlatform: GameboyClassic.self) {
case .success(let header) :print(header)
case .failure(let error) :print(error)
}
}
Some functions let you get updates on the progress of an operation (such as when copying a cartridge to your Mac). In these cases you must call the operation from queue other than the main one.
If you omit providing a progress callback, the operation blocks the main thread; this maybe useful for a number of scenarios (such as unit tests).
GBxCart.open { serialDevice in
try {
let cartridge = serialDevice
.readClassicCartridge (progress: { print($0.fractionCompleted) })
.write (toDirectoryPath: "/Users/kevin/Desktop")
.check (MD5: "b259feb41811c7e4e1dc20167985c84") /* Super Mario Land? */
.get()
print(cartridge)
} catch {
print("\(error)")
}
}
Special thanks to:
- armadsen
- insideGadgets
Copyright (c) 2019 Kevin J. Vitale
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