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franka_cabinet.py
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# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
import math
import numpy as np
import torch
from omni.isaac.cloner import Cloner
from omni.isaac.core.objects import DynamicCuboid
from omni.isaac.core.prims import RigidPrim, RigidPrimView
from omni.isaac.core.utils.prims import get_prim_at_path
from omni.isaac.core.utils.stage import get_current_stage
from omni.isaac.core.utils.torch.rotations import *
from omni.isaac.core.utils.torch.transformations import *
from omniisaacgymenvs.tasks.base.rl_task import RLTask
from omniisaacgymenvs.robots.articulations.cabinet import Cabinet
from omniisaacgymenvs.robots.articulations.franka import Franka
from omniisaacgymenvs.robots.articulations.views.cabinet_view import CabinetView
from omniisaacgymenvs.robots.articulations.views.franka_view import FrankaView
from pxr import Usd, UsdGeom
class FrankaCabinetTask(RLTask):
def __init__(self, name, sim_config, env, offset=None) -> None:
self.update_config(sim_config)
self.distX_offset = 0.04
self.dt = 1 / 60.0
self._num_observations = 23
self._num_actions = 9
RLTask.__init__(self, name, env)
return
def update_config(self, sim_config):
self._sim_config = sim_config
self._cfg = sim_config.config
self._task_cfg = sim_config.task_config
self._num_envs = self._task_cfg["env"]["numEnvs"]
self._env_spacing = self._task_cfg["env"]["envSpacing"]
self._max_episode_length = self._task_cfg["env"]["episodeLength"]
self.action_scale = self._task_cfg["env"]["actionScale"]
self.start_position_noise = self._task_cfg["env"]["startPositionNoise"]
self.start_rotation_noise = self._task_cfg["env"]["startRotationNoise"]
self.num_props = self._task_cfg["env"]["numProps"]
self.dof_vel_scale = self._task_cfg["env"]["dofVelocityScale"]
self.dist_reward_scale = self._task_cfg["env"]["distRewardScale"]
self.rot_reward_scale = self._task_cfg["env"]["rotRewardScale"]
self.around_handle_reward_scale = self._task_cfg["env"]["aroundHandleRewardScale"]
self.open_reward_scale = self._task_cfg["env"]["openRewardScale"]
self.finger_dist_reward_scale = self._task_cfg["env"]["fingerDistRewardScale"]
self.action_penalty_scale = self._task_cfg["env"]["actionPenaltyScale"]
self.finger_close_reward_scale = self._task_cfg["env"]["fingerCloseRewardScale"]
def set_up_scene(self, scene) -> None:
self.get_franka()
self.get_cabinet()
if self.num_props > 0:
self.get_props()
super().set_up_scene(scene, filter_collisions=False)
self._frankas = FrankaView(prim_paths_expr="/World/envs/.*/franka", name="franka_view")
self._cabinets = CabinetView(prim_paths_expr="/World/envs/.*/cabinet", name="cabinet_view")
scene.add(self._frankas)
scene.add(self._frankas._hands)
scene.add(self._frankas._lfingers)
scene.add(self._frankas._rfingers)
scene.add(self._cabinets)
scene.add(self._cabinets._drawers)
if self.num_props > 0:
self._props = RigidPrimView(
prim_paths_expr="/World/envs/.*/prop/.*", name="prop_view", reset_xform_properties=False
)
scene.add(self._props)
self.init_data()
return
def initialize_views(self, scene):
super().initialize_views(scene)
if scene.object_exists("franka_view"):
scene.remove_object("franka_view", registry_only=True)
if scene.object_exists("hands_view"):
scene.remove_object("hands_view", registry_only=True)
if scene.object_exists("lfingers_view"):
scene.remove_object("lfingers_view", registry_only=True)
if scene.object_exists("rfingers_view"):
scene.remove_object("rfingers_view", registry_only=True)
if scene.object_exists("cabinet_view"):
scene.remove_object("cabinet_view", registry_only=True)
if scene.object_exists("drawers_view"):
scene.remove_object("drawers_view", registry_only=True)
if scene.object_exists("prop_view"):
scene.remove_object("prop_view", registry_only=True)
self._frankas = FrankaView(prim_paths_expr="/World/envs/.*/franka", name="franka_view")
self._cabinets = CabinetView(prim_paths_expr="/World/envs/.*/cabinet", name="cabinet_view")
scene.add(self._frankas)
scene.add(self._frankas._hands)
scene.add(self._frankas._lfingers)
scene.add(self._frankas._rfingers)
scene.add(self._cabinets)
scene.add(self._cabinets._drawers)
if self.num_props > 0:
self._props = RigidPrimView(
prim_paths_expr="/World/envs/.*/prop/.*", name="prop_view", reset_xform_properties=False
)
scene.add(self._props)
self.init_data()
def get_franka(self):
franka = Franka(prim_path=self.default_zero_env_path + "/franka", name="franka")
self._sim_config.apply_articulation_settings(
"franka", get_prim_at_path(franka.prim_path), self._sim_config.parse_actor_config("franka")
)
def get_cabinet(self):
cabinet = Cabinet(self.default_zero_env_path + "/cabinet", name="cabinet")
self._sim_config.apply_articulation_settings(
"cabinet", get_prim_at_path(cabinet.prim_path), self._sim_config.parse_actor_config("cabinet")
)
def get_props(self):
prop_cloner = Cloner()
drawer_pos = torch.tensor([0.0515, 0.0, 0.7172])
prop_color = torch.tensor([0.2, 0.4, 0.6])
props_per_row = int(math.ceil(math.sqrt(self.num_props)))
prop_size = 0.08
prop_spacing = 0.09
xmin = -0.5 * prop_spacing * (props_per_row - 1)
zmin = -0.5 * prop_spacing * (props_per_row - 1)
prop_count = 0
prop_pos = []
for j in range(props_per_row):
prop_up = zmin + j * prop_spacing
for k in range(props_per_row):
if prop_count >= self.num_props:
break
propx = xmin + k * prop_spacing
prop_pos.append([propx, prop_up, 0.0])
prop_count += 1
prop = DynamicCuboid(
prim_path=self.default_zero_env_path + "/prop/prop_0",
name="prop",
color=prop_color,
size=prop_size,
density=100.0,
)
self._sim_config.apply_articulation_settings(
"prop", get_prim_at_path(prop.prim_path), self._sim_config.parse_actor_config("prop")
)
prop_paths = [f"{self.default_zero_env_path}/prop/prop_{j}" for j in range(self.num_props)]
prop_cloner.clone(
source_prim_path=self.default_zero_env_path + "/prop/prop_0",
prim_paths=prop_paths,
positions=np.array(prop_pos) + drawer_pos.numpy(),
replicate_physics=False,
)
def init_data(self) -> None:
def get_env_local_pose(env_pos, xformable, device):
"""Compute pose in env-local coordinates"""
world_transform = xformable.ComputeLocalToWorldTransform(0)
world_pos = world_transform.ExtractTranslation()
world_quat = world_transform.ExtractRotationQuat()
px = world_pos[0] - env_pos[0]
py = world_pos[1] - env_pos[1]
pz = world_pos[2] - env_pos[2]
qx = world_quat.imaginary[0]
qy = world_quat.imaginary[1]
qz = world_quat.imaginary[2]
qw = world_quat.real
return torch.tensor([px, py, pz, qw, qx, qy, qz], device=device, dtype=torch.float)
stage = get_current_stage()
hand_pose = get_env_local_pose(
self._env_pos[0],
UsdGeom.Xformable(stage.GetPrimAtPath("/World/envs/env_0/franka/panda_link7")),
self._device,
)
lfinger_pose = get_env_local_pose(
self._env_pos[0],
UsdGeom.Xformable(stage.GetPrimAtPath("/World/envs/env_0/franka/panda_leftfinger")),
self._device,
)
rfinger_pose = get_env_local_pose(
self._env_pos[0],
UsdGeom.Xformable(stage.GetPrimAtPath("/World/envs/env_0/franka/panda_rightfinger")),
self._device,
)
finger_pose = torch.zeros(7, device=self._device)
finger_pose[0:3] = (lfinger_pose[0:3] + rfinger_pose[0:3]) / 2.0
finger_pose[3:7] = lfinger_pose[3:7]
hand_pose_inv_rot, hand_pose_inv_pos = tf_inverse(hand_pose[3:7], hand_pose[0:3])
grasp_pose_axis = 1
franka_local_grasp_pose_rot, franka_local_pose_pos = tf_combine(
hand_pose_inv_rot, hand_pose_inv_pos, finger_pose[3:7], finger_pose[0:3]
)
franka_local_pose_pos += torch.tensor([0, 0.04, 0], device=self._device)
self.franka_local_grasp_pos = franka_local_pose_pos.repeat((self._num_envs, 1))
self.franka_local_grasp_rot = franka_local_grasp_pose_rot.repeat((self._num_envs, 1))
drawer_local_grasp_pose = torch.tensor([0.3, 0.01, 0.0, 1.0, 0.0, 0.0, 0.0], device=self._device)
self.drawer_local_grasp_pos = drawer_local_grasp_pose[0:3].repeat((self._num_envs, 1))
self.drawer_local_grasp_rot = drawer_local_grasp_pose[3:7].repeat((self._num_envs, 1))
self.gripper_forward_axis = torch.tensor([0, 0, 1], device=self._device, dtype=torch.float).repeat(
(self._num_envs, 1)
)
self.drawer_inward_axis = torch.tensor([-1, 0, 0], device=self._device, dtype=torch.float).repeat(
(self._num_envs, 1)
)
self.gripper_up_axis = torch.tensor([0, 1, 0], device=self._device, dtype=torch.float).repeat(
(self._num_envs, 1)
)
self.drawer_up_axis = torch.tensor([0, 0, 1], device=self._device, dtype=torch.float).repeat(
(self._num_envs, 1)
)
self.franka_default_dof_pos = torch.tensor(
[1.157, -1.066, -0.155, -2.239, -1.841, 1.003, 0.469, 0.035, 0.035], device=self._device
)
self.actions = torch.zeros((self._num_envs, self.num_actions), device=self._device)
def get_observations(self) -> dict:
hand_pos, hand_rot = self._frankas._hands.get_world_poses(clone=False)
drawer_pos, drawer_rot = self._cabinets._drawers.get_world_poses(clone=False)
franka_dof_pos = self._frankas.get_joint_positions(clone=False)
franka_dof_vel = self._frankas.get_joint_velocities(clone=False)
self.cabinet_dof_pos = self._cabinets.get_joint_positions(clone=False)
self.cabinet_dof_vel = self._cabinets.get_joint_velocities(clone=False)
self.franka_dof_pos = franka_dof_pos
(
self.franka_grasp_rot,
self.franka_grasp_pos,
self.drawer_grasp_rot,
self.drawer_grasp_pos,
) = self.compute_grasp_transforms(
hand_rot,
hand_pos,
self.franka_local_grasp_rot,
self.franka_local_grasp_pos,
drawer_rot,
drawer_pos,
self.drawer_local_grasp_rot,
self.drawer_local_grasp_pos,
)
self.franka_lfinger_pos, self.franka_lfinger_rot = self._frankas._lfingers.get_world_poses(clone=False)
self.franka_rfinger_pos, self.franka_rfinger_rot = self._frankas._lfingers.get_world_poses(clone=False)
dof_pos_scaled = (
2.0
* (franka_dof_pos - self.franka_dof_lower_limits)
/ (self.franka_dof_upper_limits - self.franka_dof_lower_limits)
- 1.0
)
to_target = self.drawer_grasp_pos - self.franka_grasp_pos
self.obs_buf = torch.cat(
(
dof_pos_scaled,
franka_dof_vel * self.dof_vel_scale,
to_target,
self.cabinet_dof_pos[:, 3].unsqueeze(-1),
self.cabinet_dof_vel[:, 3].unsqueeze(-1),
),
dim=-1,
)
observations = {self._frankas.name: {"obs_buf": self.obs_buf}}
return observations
def pre_physics_step(self, actions) -> None:
if not self.world.is_playing():
return
reset_env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1)
if len(reset_env_ids) > 0:
self.reset_idx(reset_env_ids)
self.actions = actions.clone().to(self._device)
targets = self.franka_dof_targets + self.franka_dof_speed_scales * self.dt * self.actions * self.action_scale
self.franka_dof_targets[:] = tensor_clamp(targets, self.franka_dof_lower_limits, self.franka_dof_upper_limits)
env_ids_int32 = torch.arange(self._frankas.count, dtype=torch.int32, device=self._device)
self._frankas.set_joint_position_targets(self.franka_dof_targets, indices=env_ids_int32)
def reset_idx(self, env_ids):
indices = env_ids.to(dtype=torch.int32)
num_indices = len(indices)
# reset franka
pos = tensor_clamp(
self.franka_default_dof_pos.unsqueeze(0)
+ 0.25 * (torch.rand((len(env_ids), self.num_franka_dofs), device=self._device) - 0.5),
self.franka_dof_lower_limits,
self.franka_dof_upper_limits,
)
dof_pos = torch.zeros((num_indices, self._frankas.num_dof), device=self._device)
dof_vel = torch.zeros((num_indices, self._frankas.num_dof), device=self._device)
dof_pos[:, :] = pos
self.franka_dof_targets[env_ids, :] = pos
self.franka_dof_pos[env_ids, :] = pos
# reset cabinet
self._cabinets.set_joint_positions(
torch.zeros_like(self._cabinets.get_joint_positions(clone=False)[env_ids]), indices=indices
)
self._cabinets.set_joint_velocities(
torch.zeros_like(self._cabinets.get_joint_velocities(clone=False)[env_ids]), indices=indices
)
# reset props
if self.num_props > 0:
self._props.set_world_poses(
self.default_prop_pos[self.prop_indices[env_ids].flatten()],
self.default_prop_rot[self.prop_indices[env_ids].flatten()],
self.prop_indices[env_ids].flatten().to(torch.int32),
)
self._frankas.set_joint_position_targets(self.franka_dof_targets[env_ids], indices=indices)
self._frankas.set_joint_positions(dof_pos, indices=indices)
self._frankas.set_joint_velocities(dof_vel, indices=indices)
# bookkeeping
self.reset_buf[env_ids] = 0
self.progress_buf[env_ids] = 0
def post_reset(self):
self.num_franka_dofs = self._frankas.num_dof
self.franka_dof_pos = torch.zeros((self.num_envs, self.num_franka_dofs), device=self._device)
dof_limits = self._frankas.get_dof_limits()
self.franka_dof_lower_limits = dof_limits[0, :, 0].to(device=self._device)
self.franka_dof_upper_limits = dof_limits[0, :, 1].to(device=self._device)
self.franka_dof_speed_scales = torch.ones_like(self.franka_dof_lower_limits)
self.franka_dof_speed_scales[self._frankas.gripper_indices] = 0.1
self.franka_dof_targets = torch.zeros(
(self._num_envs, self.num_franka_dofs), dtype=torch.float, device=self._device
)
if self.num_props > 0:
self.default_prop_pos, self.default_prop_rot = self._props.get_world_poses()
self.prop_indices = torch.arange(self._num_envs * self.num_props, device=self._device).view(
self._num_envs, self.num_props
)
# randomize all envs
indices = torch.arange(self._num_envs, dtype=torch.int64, device=self._device)
self.reset_idx(indices)
def calculate_metrics(self) -> None:
self.rew_buf[:] = self.compute_franka_reward(
self.reset_buf,
self.progress_buf,
self.actions,
self.cabinet_dof_pos,
self.franka_grasp_pos,
self.drawer_grasp_pos,
self.franka_grasp_rot,
self.drawer_grasp_rot,
self.franka_lfinger_pos,
self.franka_rfinger_pos,
self.gripper_forward_axis,
self.drawer_inward_axis,
self.gripper_up_axis,
self.drawer_up_axis,
self._num_envs,
self.dist_reward_scale,
self.rot_reward_scale,
self.around_handle_reward_scale,
self.open_reward_scale,
self.finger_dist_reward_scale,
self.action_penalty_scale,
self.distX_offset,
self._max_episode_length,
self.franka_dof_pos,
self.finger_close_reward_scale,
)
def is_done(self) -> None:
# reset if drawer is open or max length reached
self.reset_buf = torch.where(self.cabinet_dof_pos[:, 3] > 0.39, torch.ones_like(self.reset_buf), self.reset_buf)
self.reset_buf = torch.where(
self.progress_buf >= self._max_episode_length - 1, torch.ones_like(self.reset_buf), self.reset_buf
)
def compute_grasp_transforms(
self,
hand_rot,
hand_pos,
franka_local_grasp_rot,
franka_local_grasp_pos,
drawer_rot,
drawer_pos,
drawer_local_grasp_rot,
drawer_local_grasp_pos,
):
global_franka_rot, global_franka_pos = tf_combine(
hand_rot, hand_pos, franka_local_grasp_rot, franka_local_grasp_pos
)
global_drawer_rot, global_drawer_pos = tf_combine(
drawer_rot, drawer_pos, drawer_local_grasp_rot, drawer_local_grasp_pos
)
return global_franka_rot, global_franka_pos, global_drawer_rot, global_drawer_pos
def compute_franka_reward(
self,
reset_buf,
progress_buf,
actions,
cabinet_dof_pos,
franka_grasp_pos,
drawer_grasp_pos,
franka_grasp_rot,
drawer_grasp_rot,
franka_lfinger_pos,
franka_rfinger_pos,
gripper_forward_axis,
drawer_inward_axis,
gripper_up_axis,
drawer_up_axis,
num_envs,
dist_reward_scale,
rot_reward_scale,
around_handle_reward_scale,
open_reward_scale,
finger_dist_reward_scale,
action_penalty_scale,
distX_offset,
max_episode_length,
joint_positions,
finger_close_reward_scale,
):
# type: (Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, int, float, float, float, float, float, float, float, float, Tensor) -> Tuple[Tensor, Tensor]
# distance from hand to the drawer
d = torch.norm(franka_grasp_pos - drawer_grasp_pos, p=2, dim=-1)
dist_reward = 1.0 / (1.0 + d**2)
dist_reward *= dist_reward
dist_reward = torch.where(d <= 0.02, dist_reward * 2, dist_reward)
axis1 = tf_vector(franka_grasp_rot, gripper_forward_axis)
axis2 = tf_vector(drawer_grasp_rot, drawer_inward_axis)
axis3 = tf_vector(franka_grasp_rot, gripper_up_axis)
axis4 = tf_vector(drawer_grasp_rot, drawer_up_axis)
dot1 = (
torch.bmm(axis1.view(num_envs, 1, 3), axis2.view(num_envs, 3, 1)).squeeze(-1).squeeze(-1)
) # alignment of forward axis for gripper
dot2 = (
torch.bmm(axis3.view(num_envs, 1, 3), axis4.view(num_envs, 3, 1)).squeeze(-1).squeeze(-1)
) # alignment of up axis for gripper
# reward for matching the orientation of the hand to the drawer (fingers wrapped)
rot_reward = 0.5 * (torch.sign(dot1) * dot1**2 + torch.sign(dot2) * dot2**2)
# bonus if left finger is above the drawer handle and right below
around_handle_reward = torch.zeros_like(rot_reward)
around_handle_reward = torch.where(
franka_lfinger_pos[:, 2] > drawer_grasp_pos[:, 2],
torch.where(
franka_rfinger_pos[:, 2] < drawer_grasp_pos[:, 2], around_handle_reward + 0.5, around_handle_reward
),
around_handle_reward,
)
# reward for distance of each finger from the drawer
finger_dist_reward = torch.zeros_like(rot_reward)
lfinger_dist = torch.abs(franka_lfinger_pos[:, 2] - drawer_grasp_pos[:, 2])
rfinger_dist = torch.abs(franka_rfinger_pos[:, 2] - drawer_grasp_pos[:, 2])
finger_dist_reward = torch.where(
franka_lfinger_pos[:, 2] > drawer_grasp_pos[:, 2],
torch.where(
franka_rfinger_pos[:, 2] < drawer_grasp_pos[:, 2],
(0.04 - lfinger_dist) + (0.04 - rfinger_dist),
finger_dist_reward,
),
finger_dist_reward,
)
finger_close_reward = torch.zeros_like(rot_reward)
finger_close_reward = torch.where(
d <= 0.03, (0.04 - joint_positions[:, 7]) + (0.04 - joint_positions[:, 8]), finger_close_reward
)
# regularization on the actions (summed for each environment)
action_penalty = torch.sum(actions**2, dim=-1)
# how far the cabinet has been opened out
open_reward = cabinet_dof_pos[:, 3] * around_handle_reward + cabinet_dof_pos[:, 3] # drawer_top_joint
rewards = (
dist_reward_scale * dist_reward
+ rot_reward_scale * rot_reward
+ around_handle_reward_scale * around_handle_reward
+ open_reward_scale * open_reward
+ finger_dist_reward_scale * finger_dist_reward
- action_penalty_scale * action_penalty
+ finger_close_reward * finger_close_reward_scale
)
# bonus for opening drawer properly
rewards = torch.where(cabinet_dof_pos[:, 3] > 0.01, rewards + 0.5, rewards)
rewards = torch.where(cabinet_dof_pos[:, 3] > 0.2, rewards + around_handle_reward, rewards)
rewards = torch.where(cabinet_dof_pos[:, 3] > 0.39, rewards + (2.0 * around_handle_reward), rewards)
# # prevent bad style in opening drawer
# rewards = torch.where(franka_lfinger_pos[:, 0] < drawer_grasp_pos[:, 0] - distX_offset,
# torch.ones_like(rewards) * -1, rewards)
# rewards = torch.where(franka_rfinger_pos[:, 0] < drawer_grasp_pos[:, 0] - distX_offset,
# torch.ones_like(rewards) * -1, rewards)
return rewards