A cross-platform C++ Makefile for any project!
- Cross-platform: works on Linux, macOS, and Windows
- Automatic: all source files are automatically found and compiled
- Efficient: only the modified files are recompiled and their dependencies are automatically generated
- Debug and release configurations
- Configurable: easily add libraries or change compilation settings
- Package manager-compatible (Conan and vcpkg)
- Testing with the library of your choice
- Formatting with clang-format
- Linting with clang-tidy
- Generate documentation from Doxygen comments
- Built-in generation of
compile_commands.json
- Compatible with VS Code's Makefile Tools extension
See the table of contents at the end.
Alternatively, Clang can be used instead of GCC (see here). The instructions below will focus on GCC.
- Linux:
- Debian/Ubuntu:
sudo apt install build-essential
- Fedora:
sudo dnf install gcc-c++ make
- Arch:
sudo pacman -S base-devel
- Debian/Ubuntu:
- macOS:
- Run the following command:
xcode-select --install
- In the window which pops up, click "Install" and follow the instructions.
- Run the following command:
- Windows:
- Install MinGW-w64 from WinLibs.com.
- Add the path to MinGW-64's
bin
directory to Windows's systemPATH
environment variable.You will need to use
mingw32-make
instead ofmake
each time themake
command is used in this README. - Install Git Bash by installing Git for Windows.
You will need to use Git Bash instead of PowerShell or
cmd.exe
each time themake
command is used in this README.
- For formatting: clang-format
- For linting: clang-tidy
- For generating documentation: Doxygen and Graphviz
$ make help
Usage: make target... [options]...
Targets:
all Build executable and tests (debug configuration by default) (default target)
run Build and run executable (debug configuration by default)
test Build and run tests (debug configuration by default)
copyassets Copy assets to executable directory for selected platform and configuration
cleanassets Clean assets from executable directories (all platforms)
clean Clean build directory (all platforms)
compdb Generate JSON compilation database (compile_commands.json)
format Format source code using clang-format
format-check Check that source code is formatted using clang-format
lint Lint source code using clang-tidy
lint-fix Lint and fix source code using clang-tidy
docs Generate documentation with Doxygen
help Print this information
printvars Print Makefile variables for debugging
Options:
release=1 Run target using release configuration rather than debug
Note: the above options affect the following targets: all, run, test, copyassets, compdb, printvars
make
This will compile the executable (and optionally, tests) and output it inside the current bin
directory (build/<platform>/<configuration>/bin
). This is equivalent to make all
.
By default, all builds use GCC. To use another compiler, override the CXX
variable when invoking make
. For example, to use Clang:
make CXX=clang++
make run
This will run the executable, rebuilding it first if it was out of date. The working directory will be the executable's directory, i.e. the current bin
directory.
If your project contains tests, you can run them with the following command:
make test
This will run the test executable, rebuilding it first if it was out of date. The working directory will be the current bin
directory.
See here for information on setting up tests for your project.
To add files to be copied next to the executable's output location, simply add them to the assets
directory. Then, use the following command:
make copyassets
This will copy the contents of assets
to the current bin
directory, preserving their folder structure.
If you have certain assets which you wish to only copy for certain platforms, you can do the following:
- Create an
assets_os/<platform>
directory at the root of the project. The<platform>
directory should be named eitherlinux
,macos
, orwindows
based on the desired platform for the assets. - Inside this new directory, add all the assets to be copied only for this platform.
You can then use the make copyassets
command as usual.
The files copied to the current bin
directory will be the combination of the files in assets
and assets_os
, with files in assets_os
overwriting those in assets
in case of naming clashes.
The
assets_os
directory is useful for holding Windows DLLs which need to be copied next to the executable (usingassets_os/windows
).
make cleanassets
This will remove all the files in all bin
directories, except for executables and tests.
make clean
This will remove the entire build
directory.
Options can be specified when building, running, testing, and copying assets. These will modify the settings used to build the executable (and optionally, tests) and affect what is considered the current bin
directory when running a command.
By default, builds use the debug configuration. To build for release (including optimizations), add the release=1
option when invoking make
:
make release=1
To use the release
version of the executable, release=1
must also be specified when running or when copying assets. For example:
make copyassets run release=1
Some language servers and tools, like clangd or clang-tidy, rely on a JSON compilation database (compile_commands.json
). To generate this file, use the following command:
make compdb
This will create the compilation database in build/compile_commands.json
. You should rerun this command any time you add files to your project.
make format
This will format all files (both sources and headers) using clang-format according to the options set in .clang-format
.
To only verify if the files are correctly formatted, use the following command:
make format-check
This will return exit code 1
if any files are not formatted.
make lint
This will lint all files (both sources and headers) using clang-tidy according to the options set in .clang-tidy
. This will return exit code 1
if any files have lint errors.
To apply the suggested fixes to errors found by clang-tidy, use the following command:
make lint-fix
Documentation can be generated from documentation comments using Doxygen.
-
Create a new
docs
directory at the root of the project. -
Generate a new Doxyfile in
docs/Doxyfile
:cd docs doxygen -g
Or, to use the graphical wizard instead:
cd docs doxywizard
make docs
This will generate the documentation according to the rules found in docs/Doxyfile
and output it in the docs
directory.
There are several ways to add a library to your project.
For more complex projects, using a package manager is the recommended way to add libraries. This method ensures that your libraries are managed consistently across platforms.
You can integrate Conan with the Makefile by using the MakeDeps generator.
-
Install Conan using
pip
:pip install conan
-
Create a Conan profile:
conan profile detect --force
The path of the generated profile can be found using
conan profile path default
. You can edit this file and setcompiler.cppstd
to your desired C++ standard (e.g.compiler.cppstd=20
).Note: on Windows, you should modify the default profile to use MinGW (GCC) instead of MSVC. Make the following changes to the default profile:
compiler=gcc compiler.cppstd=<desired C++ standard, e.g. 20> compiler.libcxx=libstdc++11 compiler.version=<installed GCC version, e.g. 13>
The
compiler.runtime
setting should be removed, as it is specific to MSVC. -
Create a
conanfile.txt
at the root of the project:[requires] # Add dependencies... [generators] MakeDeps
-
Edit the Makefile:
# Includes INCLUDE_DIR = INCLUDES = $(addprefix -I,$(SRC_DIR) $(INCLUDE_DIR)) $(CONAN_INCLUDE_DIRS) TEST_INCLUDES = -I$(TEST_DIR) # C preprocessor settings CPPFLAGS = $(INCLUDES) -MMD -MP $(CONAN_DEFINES) [...] # Linker flags LDFLAGS = $(CONAN_LIB_DIRS) TEST_LDFLAGS = # Libraries to link LDLIBS = $(CONAN_LIBS_<LIBRARY_NAME>) $(CONAN_SYSTEM_LIBS) TEST_LDLIBS = [...] # Object, bin, and Conan directories OBJ_DIR := $(BUILD_DIR)/obj BIN_DIR := $(BUILD_DIR)/bin CONAN_DIR := $(BUILD_DIR)/conan # Conan ifneq ($(MAKECMDGOALS),clean) CONAN_DEFINE_FLAG = -D CONAN_INCLUDE_DIR_FLAG = -isystem CONAN_LIB_DIR_FLAG = -L CONAN_BIN_DIR_FLAG = -L CONAN_LIB_FLAG = -l CONAN_SYSTEM_LIB_FLAG = -l include $(CONAN_DIR)/conandeps.mk endif [...] # Generate Conan dependencies $(CONAN_DIR)/conandeps.mk: conanfile.txt @echo "Generating: $@" @mkdir -p $(@D) @conan install . --output-folder=$(CONAN_DIR) --build=missing # Build executable [...]
$(CONAN_LIBS_<LIBRARY_NAME>)
should be repeated for each dependency, replacing <LIBRARY_NAME>
with the library's name. Libraries which depend on other libraries should be listed before the libraries they depend on.
See this gist for an example of the modifications to make.
You can integrate vcpkg with the Makefile by using the manual integration.
-
Add vcpkg as a submodule:
git submodule add https://github.com/Microsoft/vcpkg.git
-
Run the bootstrap script to build vcpkg:
./vcpkg/bootstrap-vcpkg.sh
-
Create a
vcpkg.json
at the root of the project:{ "dependencies": [ // Add dependencies... ] }
-
Install the dependencies listed in
vcpkg.json
:./vcpkg/vcpkg install
Note: on Windows, you should set the target and host triplet to the MinGW triplet. This can be done by setting the following environment variables before running the previous command:
export VCPKG_DEFAULT_TRIPLET=x64-mingw-static export VCPKG_DEFAULT_HOST_TRIPLET=x64-mingw-static
-
Edit the Makefile:
# Platform-specific settings ifeq ($(OS),windows) [...] # Windows-specific settings INCLUDES += -isystem vcpkg_installed/x64-mingw-static/include LDFLAGS += -Lvcpkg_installed/x64-mingw-static/lib LDLIBS += # Add libraries with -l... else ifeq ($(OS),macos) # macOS-specific settings INCLUDES += -isystem vcpkg_installed/x64-osx/include LDFLAGS += -Lvcpkg_installed/x64-osx/lib LDLIBS += # Add libraries with -l... else ifeq ($(OS),linux) # Linux-specific settings INCLUDES += -isystem vcpkg_installed/x64-linux/include LDFLAGS += -Lvcpkg_installed/x64-linux/lib LDLIBS += # Add libraries with -l... endif
See this gist for an example of the modifications to make.
Header-only libraries are composed solely of header files. This way, no separate compilation or linking is necessary.
- If this is the first library you are adding, create a new
external
directory at the root of the project. - Inside the
external
directory, create a<library-name>
sudirectory to contain the library's header files. - Download the library's header files and add them to
external/<library-name>
. - Add the library's header files to the preprocessor's search path: add
-isystem external/<library-name>
to theINCLUDES
variable (line 28 of the Makefile).
Some libraries can be installed system-wide, using your system's package manager. For example:
- On macOS, using Homebrew or MacPorts
- On Debian/Ubuntu, using
apt
- On Fedora, using
dnf
- On Arch Linux, using
pacman
These system package managers install dependencies in a default system-wide directory, such as /usr/lib
and /usr/include
on Linux. Some important system-wide libraries may also come preinstalled on your system.
Relying on a system package manager for your libraries can make it less straightforward for other developers using a different platform to start working on your project. Nevertheless, this can be a quick way for you to start using a library, especially if this library is already required by the system.
-
Use your system package manager to install the library's development package. Often, development packages will have the
-dev
or-devel
suffix. -
Link with the library: add
-l<library-name>
to theLDLIBS
variable (line 44 of the Makefile).Depending on the library, more than one library name may need to be added with the
-l
option. Refer to your library's documentation for the names to use with the-l
option in this step.Note: on macOS, you may need to link your library using
-framework
rather than-l
.
Alternatively, if a library is not available in any package manager, you can build it from source or download its compiled artifacts and add them to your project.
-
If this is the first library you are adding, create a new
external
directory at the root of the project. -
Inside the
external
directory, create a<library-name>
sudirectory to contain the library's files. -
Build or download the library's compiled files and add them to
external/<library-name>
.You may instead prefer to add the library as a Git submodule inside the
external
directory to make updates easier. -
Add the library's header files to the preprocessor's search path: add
-isystem /<library-name>/include
to theINCLUDES
variable (line 28 of the Makefile). -
Add the library's compiled files to the linker's search path: add
-Lexternal/<library-name>/lib
to theLDFLAGS
variable (line 40 of the Makefile). -
Link with the library: add
-l<library-name>
to theLDLIBS
variable (line 44 of the Makefile).Depending on the library, more than one library name may need to be added with the
-l
option. Refer to your library's documentation for the names to use with the-l
option in this step.Note: on macOS, you may need to link your library using
-framework
rather than-l
.
Note that the folder structure inside external/<library-name>
will vary from one library to the next. In the above instructions:
- The
include
subdirectory refers to a directory containing all of the library's header files. - The
lib
subdirectory refers to a directory containing all of the library's compiled files (e.g..so
,.a
,.lib
,.framework
, etc.). If you have chosen to build the library from source, you should copy the output of the compiled library to thelib
directory.
These directories may be named differently: refer to your library's documentation for more information.
-
Create a new
tests
directory at the root of the project to hold your test source files. -
Pick your preferred C++ testing framework. For example:
- Catch2 (recommended)
- doctest
- GoogleTest
-
Make the testing framework available to your project using one of the methods described in adding libraries.
Using a package manager such as Conan or vcpkg is the recommended way to add this library.
However, do not add the flags for the library to the
INCLUDES
,LDFLAGS
, orLDLIBS
variables. This is because only tests should link against the test framework library, not the main executable. See the next step for how to do this.For the simplest possible setup, you may instead prefer to use doctest, which is available as a single header file.
-
Add the necessary flags to link with the library, as described in your chosen method for adding libraries, but with the following replacements:
- Use
TEST_INCLUDES
(line 29) instead ofINCLUDES
(line 28) to add the library's header files to the preprocessor's search path. - Use
TEST_LDFLAGS
(line 41) instead ofLDFLAGS
(line 40) to add the library's compiled files to the linker's search path (if applicable). - Use
TEST_LDLIBS
(line 45) instead ofLDLIBS
(line 44) to link with the library (if applicable).
The
TEST_INCLUDES
,TEST_LDFLAGS
, andTEST_LDLIBS
variables apply only to tests. These are appended to the regularINCLUDES
,LDFLAGS
, andLDLIBS
variables when building the tests. - Use
-
Add at least one test source file to the
tests
directory.
See this gist for an example using Catch2 with Conan.
Once this is done, running make
(or make all
) will now build both the executable and tests. To build and run the tests, use make test
.
The test executable is built from all the source files under both
tests
andsrc
, except forsrc/main.cpp
. This means you can test any functions defined insrc
, as long as these are not defined insrc/main.cpp
.
The following table presents an overview of the most commonly changed settings of the Makefile:
Configuration | Variable | Line |
---|---|---|
Change the output executable name | EXEC |
6 |
Select the C++ compiler (e.g. g++ or clang++ ) |
CXX |
35 |
Add preprocessor settings (e.g. -D<macro-name> ) |
CPPFLAGS |
32 |
Change C++ compiler settings (useful for setting the C++ standard version) | CXXFLAGS |
36 |
Add/remove compiler warnings | WARNINGS |
37 |
Add includes for libraries common to all platforms (e.g. -isystem external/<library-name>/include ) |
INCLUDES |
28 |
Add linker flags for libraries common to all platforms (e.g. -Lexternal/<library-name>/lib ) |
LDFLAGS |
40 |
Add libraries common to all platforms (e.g. -l<library-name> ) |
LDLIBS |
44 |
Add includes/linker flags/libraries for specific platforms | INCLUDES , LDFLAGS , LDLIBS |
61-80 |
Add additional includes/linker flags/libraries for tests | TEST_INCLUDES , TEST_LDFLAGS , TEST_LDLIBS |
29, 41, 45 |
All the configurable options are defined between lines 1-80. For most uses, the Makefile should not need to be modified beyond line 80.
The section on adding libraries explains how to add a library using the common INCLUDES
, LDFLAGS
, and LDLIBS
variables which are shared between all platforms. However, in some cases, a library may need to be linked differently by platform. Examples of such platform-specific library configurations include:
- Adding a library needed only for code enabled on a certain platform
- Using
-framework
over-l
to link a library on macOS - Specifying a different path for a library's compiled files with
-L
The Makefile is designed to support these kinds of platform-specific configurations alongside one another.
Lines 61-80 of the Makefile contain platform-specific INCLUDES
, LDFLAGS
, and LDLIBS
variables which should be used for this purpose. To add a library for a certain platform, simply add the options to the variables under the comment indicating the platform.
The common
INCLUDES
(line 28),LDFLAGS
(line 40), andLDLIBS
(line 44) variables should only contain options which are identical for all platforms. Any platform-specific options should instead be specified using lines 61-80.
By default, your project's header files should be placed under src
, next to their associated source files. Headers which are only used by tests should be placed under tests
.
However, if you wish to place your header files in a separate directory from your source files, you can do so by setting the INCLUDE_DIR
variable (line 27 of the Makefile):
INCLUDE_DIR = include
This will add the include
directory to the preprocessor's search path.
This can be useful when developing a library: in this configuration, your library's public headers should be placed under include
, and its private headers under src
.
.
├── assets
│ └── <assets>
├── assets_os
│ └── linux | macos | windows
│ └── <assets>
├── build
│ └── linux | macos | windows
│ └── debug | release
│ ├── bin
│ │ ├── executable
│ │ └── <assets>
│ └── obj
│ ├── **/*.o
│ └── **/*.d
├── docs
│ ├── Doxyfile
│ └── **/*.html
├── include (optional)
│ └── **/*.h
├── src
│ ├── main.cpp
│ ├── **/*.cpp
│ └── **/*.h
├── tests
│ ├── **/*.cpp
│ └── **/*.h
├── .clang-format
├── .clang-tidy
├── .gitattributes
├── .gitignore
├── Makefile
└── README.md
To comply with the terms of the MIT license in your project, simply copy-pasting the entire contents of the provided LICENSE
file as a comment at the top of the Makefile is sufficient. By doing so, you do not need to include the LICENSE
file directly since it is is now contained in the Makefile. You can then reuse the LICENSE
filename for your own license if you wish.