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FadeRuby

Ruby interface for Fadecandy LED control servers using the Open Pixel Control protocol.

Requirements

  • Ruby 2.x, 2.1 or higher recommended - Faderuby does make use of named parameters
  • Faderuby server (fcserver)
  • Some cool LEDs
  • Nothing better to do with your life

Installation

Add this line to your application's Gemfile:

gem 'faderuby'

And then execute:

$ bundle

Or install it yourself as:

$ gem install faderuby

Usage

We use a client to talk to the device; you can specify a host and port for the fadecandy server, the defaults are localhost/7890.

client = FadeRuby::Client.new([host], [port])

The client can be used to directly write pixel data:

# Set the first connected pixel on channel 0 to blue
client.set_pixels([0,0,255], 0)
# Set the first pixel to green and the second pixel to red
client.set_pixels([0,255,0,255,0,0], 0)

There are also convenience classes - subclasses of DisplaySurface like Strip can be used to manage collections of Pixels.

# 30 LED strip
strip = FadeRuby::Strip.new(30)
# Set the whole strip to green
strip.set_all(r: 0, g: 255, b: 0)
client.write(strip)
# Set the first 10 LEDs to blue
strip.pixels[0..10].each{|pix| pix.set(r: 0, g: 0, b: 255) }
client.write(strip)

Fadecandy will do temporal dithering (fades) for you, so you can do smooth fades by simply waiting between commands. The following example smoothly rolls a new colour onto the strip at random:

next_color = [rand(255), rand(255), rand(255)]
while true
  strip.pixels.each do |pix|
    pix.set(r: next_color[0], g: next_color[1], b: next_color[2])
    client.write(strip)
    sleep 0.2
  end
  sleep 0.2
  next_color = [rand(255), rand(255), rand(255)]
end

Contributing

  1. Fork it ( https://github.com/JamesHarrison/faderuby/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

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Fadecandy/Open Pixel Control protocol client for Ruby

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