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Let FPS controls survive more events
Not all cutscenes are amenable to this approach, but it kinda sorta works some of the time. I need to understand the game's camera code better before I can improve this further.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,17 @@ | ||
using System; | ||
|
||
namespace SHME.ExternalTool | ||
{ | ||
[Flags] | ||
public enum CameraState | ||
{ | ||
None = 0x0, | ||
LockPitch = 0x1, | ||
LockYaw = 0x2, | ||
Unknown1 = 0x10, | ||
Chase = 0x80, | ||
Cutscene = 0x100, | ||
Unknown2 = 0x200, | ||
Unknown3 = 0x400 | ||
} | ||
} |
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