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22 changes: 11 additions & 11 deletions plotsquared/why-plotsquared.md
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## Support

* Works on SpigotMC and PaperMC server systems
* Support for Minecraft 1.13.2 to 1.20.x
* Support for Minecraft 1.13.2 to 1.21.x
* Works with offline-mode servers
* Is considered a world generator and is therefore supported by most world management tools, such as [MultiverseCore](https://www.spigotmc.org/resources/390)
* [Community Translations](https://intellectualsites.crowdin.com/plotsquared)
* fast [Discord](https://discord.gg/intellectualsites) support
* Fast [Discord](https://discord.gg/intellectualsites) support
* Very popular for the players

## Speed

* Plots are cleared asynchronously and are therefore particularly high-performance
* Plot auto doesn't lag or crash the server
* Auto-plotting doesn't lag or crash the server
* Much faster chunk generation, plot moving, swapping + everything
* Supports huge plot sizes (e.g. 1024x1024 of custom terrain)
* Works with hundreds of thousands of plots

## Reduce lag
## Reduce Lag

* Optional plot purging and old plot removal
* Optional dynamic world border and world chunk trimming
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* Distinction between different [membership tiers](plot-membership-tiers.md)
* Per plot use / interact flags for different materials and some other restrictions via [plot flags](plot-flags.md)
* You have a reliable [WorldEdit](https://dev.bukkit.org/projects/worldedit) / [FastAsyncWorldEdit](https://www.spigotmc.org/resources/13932) restriction
* With using of FAWE, you have a reliable [FastAsyncVoxelSniper](https://github.com/IntellectualSites/fastasyncvoxelsniper) restriction too
* Reliable [WorldEdit](https://dev.bukkit.org/projects/worldedit) / [FastAsyncWorldEdit](https://www.spigotmc.org/resources/13932) restrictions
* Reliable [FastAsyncVoxelSniper](https://github.com/IntellectualSites/fastasyncvoxelsniper) restrictions also apply when using FAWE
* Chunk and WorldEdit processor to prevent lag, crashes and data corruption
* Many permissions
* Lots of redundancies. e.g. Backup your database with `/plot database`, or if you loose both, you can still recover based on plot sign information
* Lots of redundancies. e.g. Backup your database with `/plot database`, or if you lose both, you can still recover based on plot sign information

## Looks

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## Features

* Plot merging, moving and plot switch
* Plot merging, moving and plot switching
* Extensive flag system (~100+ flags)
* Plot clusters in normal worlds
* Augmented generation (e.g. Vanilla, Islands, TerrainControl)
* PlotSquared Web interface with plot infos
* PlotSquared Web interface with plot info
* Plot components with percent composition control
* plot-chat, plot-rate, mark a plot as _done_
* and much more ...
* And much more...

## Official plugins and plugin support
* Plot-Regions on Dynmap with [Plot2Dynmap](https://www.spigotmc.org/resources/1292)
* Plot-Hologramms as alternative to the plot-signs with [HoloPlots](https://www.spigotmc.org/resources/4880)
* Plot-Holograms as alternative to the plot-signs with [HoloPlots](https://www.spigotmc.org/resources/4880)
* Hide a specific plot with [PlotHider](https://www.spigotmc.org/resources/20701)
* New Placeholders for [PlaceholderAPI](https://www.spigotmc.org/resources/6245)