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Refund Stat Points on soldier respec. Adjustments in ap system
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AbilityPointsIncrementPerPromotion=2
Colonel Ability Cost 35
Brigadier Ability cost 45
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Musashi1584 committed Nov 22, 2018
1 parent 8886e6a commit a64ab97
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Showing 4 changed files with 172 additions and 117 deletions.
196 changes: 98 additions & 98 deletions RPG/Config/NewPromotionScreenbyDefault/XComPromotionUIMod.ini
Original file line number Diff line number Diff line change
Expand Up @@ -20,110 +20,110 @@ RevealAllAbilities = true
;+ClassCustomAbilityCost= (ClassName=RM_Biotic, AbilityName=RM_Reave, AbilityCost=5)

; Corporal 1
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=CloseandPersonal, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgTacticalSense, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=LW2WotC_Sentinel, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Gunner, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Grenadier, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=LongWatch, AbilityCost=20)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Blademaster, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=CombatProtocol, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Phantom, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=MedicalProtocol, AbilityCost=20)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ReturnFire, AbilityCost=20)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Reckoning, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=BiggestBooms, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RapidTargeting, AbilityCost=20)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=CloseandPersonal, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgTacticalSense, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=LW2WotC_Sentinel, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Gunner, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Grenadier, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=LongWatch, AbilityCost=20)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Blademaster, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=CombatProtocol, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Phantom, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=MedicalProtocol, AbilityCost=20)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ReturnFire, AbilityCost=20)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Reckoning, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=BiggestBooms, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RapidTargeting, AbilityCost=20)
; Sergeant 2
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HuntersInstinct, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Deadeye, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=CoveringFire, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Shredder, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HeavyOrdnance, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=SteadyHands, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Bladestorm, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HaywireProtocol, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Shadowstrike, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=FieldMedic, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=LightningHands, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Retribution, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Shrapnel, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HDHolo, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HuntersInstinct, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Deadeye, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=CoveringFire, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Shredder, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HeavyOrdnance, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=SteadyHands, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Bladestorm, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HaywireProtocol, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Shadowstrike, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=FieldMedic, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=LightningHands, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Retribution, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Shrapnel, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HDHolo, AbilityCost=25)
; Lieutenant 3
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RunAndGun, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=SurgicalPrecision, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=EverVigilant, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Lockdown, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Quartermaster, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=SharpshooterAim, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Kenjutsu, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ScanningProtocol, AbilityCost=20)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Relocation, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RevivalProtocol, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Quickdraw, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=SkirmisherVengeance, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Overkill, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=IndependentTracking, AbilityCost=20)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RunAndGun, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=SurgicalPrecision, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=EverVigilant, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Lockdown, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Quartermaster, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=SharpshooterAim, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Kenjutsu, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ScanningProtocol, AbilityCost=20)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Relocation, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RevivalProtocol, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Quickdraw, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=SkirmisherVengeance, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Overkill, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=IndependentTracking, AbilityCost=20)
; Captain 4
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=CloseEncounters, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RPGO_LightEmUp, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Sentinel, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ChainShot, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=VolatileMix, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgDeathFromAbove, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgCutthroat, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Interference, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Stealth, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=FieldSurgeon, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=TriggerHappy, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ManualOverride, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RemoteStart, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=TargetDefinition, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=CloseEncounters, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RPGO_LightEmUp, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Sentinel, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ChainShot, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=VolatileMix, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgDeathFromAbove, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgCutthroat, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Interference, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Stealth, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=FieldSurgeon, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=TriggerHappy, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ManualOverride, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RemoteStart, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=TargetDefinition, AbilityCost=25)
; Major 5
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=CloseCombatSpecialist,AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgAggression, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ReadyForAnything, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HailOfBullets, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgBombard, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HitWhereItHurts, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Implacable, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ThreatAssessment, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgDangerSense, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RescueProtocol, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgZoneOfControl, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Justice, AbilityCost=30)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=TotalCombat, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=VitalPointTargeting, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=CloseCombatSpecialist, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgAggression, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ReadyForAnything, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HailOfBullets, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgBombard, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HitWhereItHurts, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Implacable, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ThreatAssessment, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgDangerSense, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RescueProtocol, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgZoneOfControl, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Justice, AbilityCost=30)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=TotalCombat, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=VitalPointTargeting, AbilityCost=25)
; Colonel 6
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=BringEmOn, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RapidFire, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=KillZone, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=BulletShred, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Salvo, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=InTheZone, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Untouchable, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=FailSafe, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HitandRun, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RestorativeMist, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Faceoff, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Whiplash, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HomingMine, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Multitargeting, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=BringEmOn, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RapidFire, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=KillZone, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=BulletShred, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Salvo, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=InTheZone, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Untouchable, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=FailSafe, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HitandRun, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RestorativeMist, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Faceoff, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Whiplash, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HomingMine, AbilityCost=35)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Multitargeting, AbilityCost=35)
; Brigadier 7
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Lethal, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=KillEmAll, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=HighNoon, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=SaturationFire, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Rocketeer, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=SniperElite, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Reaper, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=CapacitorDischarge, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=RpgStealthTactics, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=EmergencyProtocol, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=FanFire, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=ForwardOperator, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=Sabotage, AbilityCost=25)
+ClassCustomAbilityCost= (ClassName=UniversalSoldier, AbilityName=PermanentTracking, AbilityCost=25)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Lethal, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=KillEmAll, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=HighNoon, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=SaturationFire, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Rocketeer, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=SniperElite, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Reaper, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=CapacitorDischarge, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=RpgStealthTactics, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=EmergencyProtocol, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=FanFire, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=ForwardOperator, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=Sabotage, AbilityCost=45)
+ClassCustomAbilityCost = (ClassName=UniversalSoldier, AbilityName=PermanentTracking, AbilityCost=45)


;Mod compatibility Settings
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