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@Eblo Eblo commented Jan 26, 2026

DO NOT SQUASH

This brings us up to date with 0877ce4

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Ozero4 and others added 20 commits January 25, 2026 14:39
* Freezard: some docs

* Freezard: more docs

* Freezard: most function names

* Freezard: last function named

* Freeza: more docs

* Freezard: oops wrong actor name

* Fz: more docs

* Fz: more docs

* Fz: Object named

* Fz: Object named

* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them

* Freezer: docs

* Free: more docs

* F: format

* Fz: more docs

* Fz: format

* EnFz: more docs, format

* Fz: More minor docs

* Fz: more docs, format

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <[email protected]>

* EnFz: More requested changes

* Fz: updated function declarations

* EnFz: one of the flags was still 0

* Fz: updated functions.txt for disasm

* Apply suggestions from code review

Co-authored-by: Derek Hensley <[email protected]>

---------

Co-authored-by: Anghelo Carvajal <[email protected]>
Co-authored-by: Derek Hensley <[email protected]>
* Document `func_801514B0`

* Add transformation enum reference

* Rename to ShowDescription

* Format
* PoComposer: some docs

* PoComposer: the rest of the object documented

* PoComposer: docs tweaked

* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script

* PoComposer: document tweaks

* PoComposer: forgot the texture name
* Document `func_80148CBC`

* Add doc comment
…ables (#1835)

* Document `D_801CFC78`, `func_80150A84` and textbox types

* Format

* Textbox background enum

* More enum usages

* Rename D_801D03A8

* Fix value of TEXTBOX_BG_NONE

* Convert background type enum to macros

* Restore enum, fix BSS ordering

* Rename to SetTextboxColor

* More BSS fixing
* Dnk: some docs

* Dnk: more docs

* Dnk: format

* Dnk: More docs

* Dnk: more docs

* Dnk: more docs

* Dnk: specify variants

* Pr2: requested changes
* Rename multiple variables in `MessageContext`

* Fix errors

* Better rename for price fields

* Rename two more fields related to number inputs

* More renames for text line positioning fields

* Fix copy-paste error
* Document `func_808B849C`

* Clarify doc about number returned

Co-authored-by: Anghelo Carvajal <[email protected]>

* Add number comparisons

* Try arithmetic in remains function

* Reverse addition operation - will it break matching?

---------

Co-authored-by: Anghelo Carvajal <[email protected]>
* Name static arrays for SoDT skip message IDs

* Rename two more static variables

* Convert hex drop thresholds to decimal

* Rename to text IDs
* Document `EnMaruta`

* Document type from params

* Rename display lists properly

* Format

* Add ASCII picture to explain DL array

* Use boolean values for isRetracting

* Shorten name of zero vector

* Rename to gPracticeLogWholeDL

Co-authored-by: Anghelo Carvajal <[email protected]>

* Forgot to rename the other reference

* Rename to SetupRiseThroughFloor

* Add comments marking "on floor setup" as theory-only

---------

Co-authored-by: Anghelo Carvajal <[email protected]>
Comment on lines +72 to +73
#define dgPoeComposerArmTex "__OTR__objects/object_po_composer/gPoeComposerArmTex"
static const ALIGN_ASSET(2) char gPoeComposerArmTex[] = dgPoeComposerArmTex;
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Will these break existing texture packs?

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5 participants