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Lifecycle Name Definitions
Definitions for each lifecycle term:
Constructing an objects key features.
Build widget styles, structure and layouts. (Technical definition)
Setting up an object for initial use.
Same as setup?
Initialize the Options to be setup inside the target widget (Technical definition)
Changes to an existing data-set or object, tasks related to these changes are invoked.
Full reload of the objects core function.
Refreshing an objects display, ensures the display is in sync with the back end.
Tear down the objects stored events, data, display components, etc. When destroyed the object should be fresh for a new setup.
Destroy and then setup again, retaining specific information appropriate to the objects function.
Might call destroy / build / initialize (Technical definition)