This was a WIP save/memory editor for Monster Hunter: Rise for Nintendo Switch.
Due to a lack of interest of finding memory pointers for every tiny update, as well as me finishing the game and not seeing use in this tool for myself and the release of this game on PC, where development of tools like this is a lot easier, development of this project has halted.
Thanks to everyone who has helped or in any way guided me through this project, it has taught me a lot about C# as a language and application development in general.
If you want to reach out, you can do so at glazelf
on Discord.
Check the releases page for releases and the issues page for general progress.
There is no easy way for us to thoroughly test the ban risks of using this tool, especially online.
It doesn't seem like Capcom gives a shit about most forms of cheating, so this tool should be free to use.
If you notice any bans please contact us either through Discord or a discussion so we can document them for future reference.
Refer to the wiki for usage handles.
Contributions:
Red: Helping develop for the initial demo build through finding a coordinate pointer and some coding help.
Abyzab: Finding monster related demo pointers so that monster HP can be freely edited in the demo.
References:
Kurt: Creating SysBot, on which most of this program's core logic is based or in some cases simply "liberately inspired on".