Skip to content

GiuseppeCassisi96/ProceduralWorld

Repository files navigation

ProceduralWorld

I developed a C++ application using OpenGL as graphics API. The application generates a terrain and different biomes procedurally, using two heightmaps created with the Fractal Noise algorithm. The application uses a third heightmap to spawn a specific number of trees and place them in random positions. Some post-processing effects are applied.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published