0.7.0:
Improvements:
- Added option to toggle local user camera/microphone track on/off
Improved documentation - Added option to control video resolution per call participant - essential for bandwidth optimization. Called via
participant.UpdateRequestedVideoResolution
- Added option to control published video resolution and FPS - the resolution & FPS are copied from the passed WebCamTexture instance
- Improved setting of custom data for call and participant objects
- Added sorted participants property to the call object -> Call state Docs
- Improved state management
- Added option to "pin" participants in a call (this state is reflected in "sorted participants")
Bugfixes:
- Fixed Null Reference Exception when local camera is set to NULL
- Fixed Null Reference Exception when the client is disposed multiple times
- Fixed Null Reference Exception when the client is disposed during an async operation
Example Project:
- Separated layout into two screens: pre-call and in-call screens
- Refactored call layout to present the dominant speaker in a big window and the rest of the participants in a scrollable list below
- Added camera/microphone controls to the Call Screen -> You can now toggle cam/mic on/off or change to another device during the call.
- Added devices monitoring - devices list will dynamically update if a device is removed or a new one is plugged in
- Fixed various UI bugs