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@@ -3,14 +3,15 @@ title: Android platform | |
description: Building for Android platform | ||
--- | ||
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# Prerequisites | ||
#### Prerequisites | ||
- Install Android Module in Unity HUB (if needed) | ||
- Switch the project to Android platform (File -> Build Settings -> Platform) | ||
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# Build Settings requirements (File -> Build Settings -> Player Settings) | ||
#### Build Settings requirements | ||
Go to "File -> Build Settings -> Player Settings" | ||
- Set Scripting Backend to IL2CPP (Other Settings -> Scripting Backend) | ||
- Set Target Architectures to **ARM64** and disable **ARMv7** (Other Settings -> Target Architectures) | ||
- Choose **Require** for the **Internet Access** option | ||
- Set **Require** for the **Internet Access** option | ||
- Set the **Android API Level** to **23 or higher** (Other Settings -> Identification -> Minimum API Level) | ||
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Stream's Video SDK uses Unity's webRTC library internally and therefore follows the same requirements and limitations. For more information please refer to Unity's [webRTC package documentation](https://docs.unity3d.com/Packages/[email protected]/manual/requirements.html). |
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@@ -3,11 +3,11 @@ title: IOS platform | |
description: Building for IOS platform | ||
--- | ||
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# Prerequisites | ||
#### Prerequisites | ||
- Install IOS Module in Unity HUB (if needed) | ||
- Switch the project to IOS platform (File -> Build Settings -> Platform) | ||
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# Requirement for IOS Build | ||
#### Requirement for IOS Build | ||
- disable the **bitcode** option in **Xcode project** exported from Unity. On the Xcode **Build Settings** tab, in the **Build Options** group, set **Enable Bitcode** to **No**. | ||
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Stream's Video SDK uses Unity's webRTC library internally and therefore follows the same requirements and limitations. For more information please refer to Unity's [webRTC package documentation](https://docs.unity3d.com/Packages/[email protected]/manual/requirements.html). |