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[docs] adjust style
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sierpinskid committed Oct 19, 2023
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26 changes: 13 additions & 13 deletions docusaurus/docs/Unity/04-platforms/01-overview.mdx
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---
title: Supported Platforms
title: Overview
description: The overview of the supported platforms
---

Stream's Video SDK for Unity uses Unity's `com.unity.webrtc` package internally and therefore shares the same requirements and limitations.

## Supported Unity Editor versions
- Unity 2023.1
- Unity 2022.3
- Unity 2021.3
- Unity 2020.3
#### Supported Unity Editor versions
- **Unity 2023.1**
- **Unity 2022.3**
- **Unity 2021.3**
- **Unity 2020.3**

## Supported Platforms
- Android (ARM64 only. ARMv7 is not supported)
- iOS
- Windows 10 (x64 only)
- macOS (Intel and Apple Silicon)
- Linux (Ubuntu 16.04, 18.04, 20.04)
#### Supported Platforms
- **Android** (ARM64 only. ARMv7 is not supported)
- **iOS**
- **Windows 10** (x64 only)
- **macOS** (Intel and Apple Silicon)
- **Linux** (Ubuntu 16.04, 18.04, 20.04)

## Additional Notes
#### Additional Notes
- **WebGL** is not supported
- **Windows UWP** platforms is not supported

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7 changes: 4 additions & 3 deletions docusaurus/docs/Unity/04-platforms/02-android.mdx
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Expand Up @@ -3,14 +3,15 @@ title: Android platform
description: Building for Android platform
---

# Prerequisites
#### Prerequisites
- Install Android Module in Unity HUB (if needed)
- Switch the project to Android platform (File -> Build Settings -> Platform)

# Build Settings requirements (File -> Build Settings -> Player Settings)
#### Build Settings requirements
Go to "File -> Build Settings -> Player Settings"
- Set Scripting Backend to IL2CPP (Other Settings -> Scripting Backend)
- Set Target Architectures to **ARM64** and disable **ARMv7** (Other Settings -> Target Architectures)
- Choose **Require** for the **Internet Access** option
- Set **Require** for the **Internet Access** option
- Set the **Android API Level** to **23 or higher** (Other Settings -> Identification -> Minimum API Level)

Stream's Video SDK uses Unity's webRTC library internally and therefore follows the same requirements and limitations. For more information please refer to Unity's [webRTC package documentation](https://docs.unity3d.com/Packages/[email protected]/manual/requirements.html).
4 changes: 2 additions & 2 deletions docusaurus/docs/Unity/04-platforms/03-ios.mdx
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Expand Up @@ -3,11 +3,11 @@ title: IOS platform
description: Building for IOS platform
---

# Prerequisites
#### Prerequisites
- Install IOS Module in Unity HUB (if needed)
- Switch the project to IOS platform (File -> Build Settings -> Platform)

# Requirement for IOS Build
#### Requirement for IOS Build
- disable the **bitcode** option in **Xcode project** exported from Unity. On the Xcode **Build Settings** tab, in the **Build Options** group, set **Enable Bitcode** to **No**.

Stream's Video SDK uses Unity's webRTC library internally and therefore follows the same requirements and limitations. For more information please refer to Unity's [webRTC package documentation](https://docs.unity3d.com/Packages/[email protected]/manual/requirements.html).

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