Import building pipeline changes from Chat SDK #21
Annotations
10 errors and 82 warnings
build (ios, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
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build (ios, 2021, NET_4_x, mono)
Build failed with exit code 1
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build (ios, 2022, STANDARD_2_x, mono)
Build failed with exit code 1
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build (android, 2022, NET_4_x, mono)
Build failed with exit code 1
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build (android, 2021, NET_4_x, mono)
Build failed with exit code 1
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build (ios, 2022, NET_4_x, mono)
Build failed with exit code 1
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build (ios, 2022, STANDARD_2_x, il2cpp)
Build failed with exit code 1
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build (ios, 2022, NET_4_x, il2cpp)
Build failed with exit code 1
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build (android, 2022, STANDARD_2_x, mono)
Build failed with exit code 1
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build (android, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
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build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
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build (ios, 2021, STANDARD_2_x, mono)
Changes were made to the following files and folders:
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build (ios, 2021, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (ios, 2021, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
|
build (ios, 2021, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (ios, 2022, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2022, STANDARD_2_x, mono)
Changes were made to the following files and folders:
|
build (ios, 2022, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (ios, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (ios, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #2
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build (android, 2022, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2022, NET_4_x, mono)
Changes were made to the following files and folders:
|
build (android, 2022, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (android, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
|
build (android, 2021, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
|
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
|
build (android, 2021, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
|
build (ios, 2021, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2022, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2022, NET_4_x, mono)
Changes were made to the following files and folders:
|
build (ios, 2022, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (ios, 2022, NET_4_x, mono)
Activation failed, attempting retry #1
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build (ios, 2022, NET_4_x, mono)
Activation failed, attempting retry #2
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build (ios, 2022, NET_4_x, mono)
Activation failed, attempting retry #3
|
build (ios, 2022, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
|
build (ios, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
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build (ios, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #3
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build (ios, 2022, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
|
build (ios, 2022, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (ios, 2022, NET_4_x, il2cpp)
Changes were made to the following files and folders:
|
build (ios, 2022, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (ios, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #1
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build (ios, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #2
|
build (ios, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #3
|
build (ios, 2022, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2022, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #1
|
build (android, 2022, STANDARD_2_x, mono)
Changes were made to the following files and folders:
|
build (android, 2022, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (android, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #1
|
build (android, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #2
|
build (android, 2021, STANDARD_2_x, mono)
Changes were made to the following files and folders:
|
build (android, 2021, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
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build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #3
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build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #4
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build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
|
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
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build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #2
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build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #3
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build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #4
|
build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
|
build (ios, 2021, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (android, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
|
build (android, 2021, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
|
build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
|
build (android, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
|
build (android, 2021, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
build (android, 2022, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
|
build (android, 2022, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
build (android, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
|
build (android, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
|
build (android, 2022, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
|
build (android, 2022, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (android, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #1
|
build (android, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #2
|
build (android, 2022, NET_4_x, il2cpp)
Changes were made to the following files and folders:
|
build (android, 2022, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta
M Packages/manifest.json
M Packages/packages-lock.json
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
D ProjectSettings/boot.config
?? artifacts/
|
Artifacts
Produced during runtime
Name | Size | |
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Build_2021_android_il2cpp_NET_4_x.apk
Expired
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41.3 MB |
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Build_2021_android_il2cpp_STANDARD_2_x.apk
Expired
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41.3 MB |
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Build_2021_ios_il2cpp_NET_4_x.ipa
Expired
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214 MB |
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Build_2021_ios_il2cpp_STANDARD_2_x.ipa
Expired
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214 MB |
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Build_2022_android_il2cpp_NET_4_x.apk
Expired
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41.9 MB |
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Build_2022_android_il2cpp_STANDARD_2_x.apk
Expired
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41.9 MB |
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Test_Results_2021_android_il2cpp_NET_4_x
Expired
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112 KB |
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Test_Results_2021_android_il2cpp_STANDARD_2_x
Expired
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112 KB |
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Test_Results_2021_android_mono_NET_4_x
Expired
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112 KB |
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Test_Results_2021_android_mono_STANDARD_2_x
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112 KB |
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Test_Results_2021_ios_il2cpp_NET_4_x
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112 KB |
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Test_Results_2021_ios_il2cpp_STANDARD_2_x
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112 KB |
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Test_Results_2021_ios_mono_NET_4_x
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112 KB |
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Test_Results_2021_ios_mono_STANDARD_2_x
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112 KB |
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Test_Results_2022_android_il2cpp_NET_4_x
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116 KB |
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Test_Results_2022_android_il2cpp_STANDARD_2_x
Expired
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115 KB |
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Test_Results_2022_android_mono_NET_4_x
Expired
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116 KB |
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Test_Results_2022_android_mono_STANDARD_2_x
Expired
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116 KB |
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Test_Results_2022_ios_il2cpp_NET_4_x
Expired
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115 KB |
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Test_Results_2022_ios_il2cpp_STANDARD_2_x
Expired
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115 KB |
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Test_Results_2022_ios_mono_NET_4_x
Expired
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115 KB |
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Test_Results_2022_ios_mono_STANDARD_2_x
Expired
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115 KB |
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