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Import building pipeline changes from Chat SDK #21

Import building pipeline changes from Chat SDK

Import building pipeline changes from Chat SDK #21

Triggered via pull request July 24, 2024 10:00
Status Failure
Total duration 18m 26s
Artifacts 22

main.ci.cd.workflow.yml

on: pull_request
Matrix: build
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10 errors and 82 warnings
build (ios, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
build (ios, 2021, NET_4_x, mono)
Build failed with exit code 1
build (ios, 2022, STANDARD_2_x, mono)
Build failed with exit code 1
build (android, 2022, NET_4_x, mono)
Build failed with exit code 1
build (android, 2021, NET_4_x, mono)
Build failed with exit code 1
build (ios, 2022, NET_4_x, mono)
Build failed with exit code 1
build (ios, 2022, STANDARD_2_x, il2cpp)
Build failed with exit code 1
build (ios, 2022, NET_4_x, il2cpp)
Build failed with exit code 1
build (android, 2022, STANDARD_2_x, mono)
Build failed with exit code 1
build (android, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (ios, 2021, STANDARD_2_x, mono)
Changes were made to the following files and folders:
build (ios, 2021, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
build (ios, 2021, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2022, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, STANDARD_2_x, mono)
Changes were made to the following files and folders:
build (ios, 2022, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (ios, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (ios, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2022, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, NET_4_x, mono)
Changes were made to the following files and folders:
build (android, 2022, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (android, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
build (android, 2021, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
build (android, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2021, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, NET_4_x, mono)
Changes were made to the following files and folders:
build (ios, 2022, NET_4_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (ios, 2022, NET_4_x, mono)
Activation failed, attempting retry #1
build (ios, 2022, NET_4_x, mono)
Activation failed, attempting retry #2
build (ios, 2022, NET_4_x, mono)
Activation failed, attempting retry #3
build (ios, 2022, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
build (ios, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #3
build (ios, 2022, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2022, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (ios, 2022, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2022, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (ios, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #2
build (ios, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #3
build (ios, 2022, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2022, STANDARD_2_x, mono)
Changes were made to the following files and folders:
build (android, 2022, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (android, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2022, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2021, STANDARD_2_x, mono)
Changes were made to the following files and folders:
build (android, 2021, STANDARD_2_x, mono)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #3
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #4
build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #2
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #3
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #4
build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2021, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (android, 2021, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
build (android, 2021, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2022, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
build (android, 2022, STANDARD_2_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/
build (android, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
build (android, 2022, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2022, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2022, NET_4_x, il2cpp)
Activation failed, attempting retry #2
build (android, 2022, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (android, 2022, NET_4_x, il2cpp)
M Packages/StreamVideo/Runtime/Core/InternalDTO/Models/OwnCapabilityInternalEnum.cs.meta M Packages/manifest.json M Packages/packages-lock.json M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt D ProjectSettings/boot.config ?? artifacts/

Artifacts

Produced during runtime
Name Size
Build_2021_android_il2cpp_NET_4_x.apk Expired
41.3 MB
Build_2021_android_il2cpp_STANDARD_2_x.apk Expired
41.3 MB
Build_2021_ios_il2cpp_NET_4_x.ipa Expired
214 MB
Build_2021_ios_il2cpp_STANDARD_2_x.ipa Expired
214 MB
Build_2022_android_il2cpp_NET_4_x.apk Expired
41.9 MB
Build_2022_android_il2cpp_STANDARD_2_x.apk Expired
41.9 MB
Test_Results_2021_android_il2cpp_NET_4_x Expired
112 KB
Test_Results_2021_android_il2cpp_STANDARD_2_x Expired
112 KB
Test_Results_2021_android_mono_NET_4_x Expired
112 KB
Test_Results_2021_android_mono_STANDARD_2_x Expired
112 KB
Test_Results_2021_ios_il2cpp_NET_4_x Expired
112 KB
Test_Results_2021_ios_il2cpp_STANDARD_2_x Expired
112 KB
Test_Results_2021_ios_mono_NET_4_x Expired
112 KB
Test_Results_2021_ios_mono_STANDARD_2_x Expired
112 KB
Test_Results_2022_android_il2cpp_NET_4_x Expired
116 KB
Test_Results_2022_android_il2cpp_STANDARD_2_x Expired
115 KB
Test_Results_2022_android_mono_NET_4_x Expired
116 KB
Test_Results_2022_android_mono_STANDARD_2_x Expired
116 KB
Test_Results_2022_ios_il2cpp_NET_4_x Expired
115 KB
Test_Results_2022_ios_il2cpp_STANDARD_2_x Expired
115 KB
Test_Results_2022_ios_mono_NET_4_x Expired
115 KB
Test_Results_2022_ios_mono_STANDARD_2_x Expired
115 KB