Upgrade internal DTOs to the lastest openAPI spec #11
Annotations
17 errors and 42 warnings
build (ios, 2020, NET_4_x, mono)
Build failed with exit code 1
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build (ios, 2021, NET_4_x, mono)
Build failed with exit code 1
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build (ios, 2021, NET_4_x, il2cpp)
Build failed with exit code 1
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build (ios, 2021, STANDARD_2_x, il2cpp)
Build failed with exit code 1
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build (ios, 2020, NET_4_x, il2cpp)
Build failed with exit code 1
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build (ios, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
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build (android, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
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build (android, 2021, NET_4_x, il2cpp)
Build failed with exit code 1
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build (android, 2021, NET_4_x, mono)
Build failed with exit code 1
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build (android, 2020, NET_4_x, il2cpp)
Build failed with exit code 1
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build (android, 2020, NET_4_x, mono)
Build failed with exit code 1
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build (ios, 2020, STANDARD_2_x, mono)
Build failed with exit code 1
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build (ios, 2020, STANDARD_2_x, il2cpp)
Build failed with exit code 1
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build (android, 2021, STANDARD_2_x, il2cpp)
Build failed with exit code 1
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build (android, 2020, STANDARD_2_x, mono)
Build failed with exit code 1
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build (android, 2020, STANDARD_2_x, il2cpp)
There was an error while trying to activate the Unity license.
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build (android, 2020, STANDARD_2_x, il2cpp)
Build failed with exit code 1
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build (ios, 2020, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2021, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2020, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
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build (android, 2021, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2020, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2020, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #1
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build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #2
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build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #3
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build (ios, 2020, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (ios, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #2
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build (ios, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #3
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build (ios, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #4
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build (ios, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
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build (ios, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
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build (ios, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #3
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build (ios, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #4
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build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
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build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
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build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #3
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build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #4
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build (android, 2020, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #2
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build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #3
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build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #4
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build (android, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
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build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
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build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #3
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build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #4
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build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #5
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