Skip to content

Import building pipeline changes from Chat SDK #7

Import building pipeline changes from Chat SDK

Import building pipeline changes from Chat SDK #7

Triggered via pull request July 19, 2024 15:07
Status Failure
Total duration 5m 34s
Artifacts

main.ci.cd.workflow.yml

on: pull_request
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

16 errors and 18 warnings
build (ios, 2021, STANDARD_2_x, il2cpp)
Build failed with exit code 1
build (ios, 2021, NET_4_x, mono)
Build failed with exit code 1
build (ios, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
build (ios, 2022, STANDARD_2_x, il2cpp)
Build failed with exit code 1
build (ios, 2021, NET_4_x, il2cpp)
Build failed with exit code 1
build (ios, 2022, NET_4_x, mono)
Build failed with exit code 1
build (android, 2021, NET_4_x, mono)
Build failed with exit code 1
build (ios, 2022, NET_4_x, il2cpp)
Build failed with exit code 1
build (android, 2021, NET_4_x, il2cpp)
Build failed with exit code 1
build (android, 2021, STANDARD_2_x, mono)
Build failed with exit code 1
build (android, 2022, NET_4_x, mono)
Build failed with exit code 1
build (android, 2022, STANDARD_2_x, mono)
Build failed with exit code 1
build (android, 2021, STANDARD_2_x, il2cpp)
Build failed with exit code 1
build (ios, 2022, STANDARD_2_x, mono)
Build failed with exit code 1
build (android, 2022, NET_4_x, il2cpp)
Build failed with exit code 1
build (android, 2022, STANDARD_2_x, il2cpp)
Build failed with exit code 1
build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2022, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2022, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2022, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.