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Fixes for 2.0 #67
Fixes for 2.0 #67
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`lime` or `openfl` not really sure which
This didn't compile for me, so let me know if I'm missing something
I'm getting a hard thread exception on Heaps HL And let me know if this is all due to some git mistake, because I'm surprised to get compile errors. Edit: problem started when async threading was introduced. It works if I do |
On HL, maybe others
All working now on HL |
Thanks for this! I'm on vacation right now, ill try to take a look at this soon. |
When i tried the openfl sample project with HL on your branch I got this error after I clicked the start button:
this works fine on my master branch. Although on master, I get a non-crashing error:
...and it also seems to hang |
I changed loaderData's are you using latest lime/openfl/swf? are you testing on a personal project? when i try on the test project with -Dsimple I get this error:
also, I've only got my mac until Saturday |
I'm using heaps HL, no openfl or lime at all. If you're getting bytecode level errors for code that runs fine for me, and I get compiler errors for code that works for you, then I have to assume openfl is doing something weird. If master works completely fine for you, I guess we have to ifdef these changes in some way? I don't get why even Also, enjoy your vacation and don't think about code. |
I'm not quite sure
Edit: lime defines it's own timer, what a jerk |
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I tried testing HL on my windows device, got the following error:
All of the threads I can find regarding this seem out of date and unrelated Edit: this happens on master too, so it's unrelated. |
I was under the impression that the signal 11 error and malloc errors were introduced by these changes, however when I change master's logVerbose to I'll just make a separate issue for that |
Thanks again for this! I was worried these changes were too drastic and no one would want to upgrade to 2.0.0, so this gives me confidence. That said, I still think I'm going to build a version 1.4.0, which is just 1.3.0 with the new external app_id feature, just in case people need that feature but don't want to migrate an entire project |
I'm leaving this as a draft until I get things fully working on my current project. Feel free to update
master
in the meantime, I'll just leave it draft if so.