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Add support for Viewer and headless rendering on windows #83

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42 changes: 37 additions & 5 deletions genesis/ext/pyrender/numba_gl_wrapper.py
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,24 @@
)
from numba.core import cgutils
from contextlib import ExitStack

import platform
if platform.platform().lower().startswith("windows"):
import glfw
glfw.init()
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 2)
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 0)
glfw.window_hint(glfw.VISIBLE, glfw.FALSE)
window = glfw.create_window(1, 1, "OpenGL Window", None, None)
if not window:
glfw.terminate()
raise Exception("Failed to create GLFW window")

glfw.make_context_current(window) # This is necessary for Windows OpenGL to work

import OpenGL.GL as GL
from OpenGL.GL import GLint, GLuint, GLvoidp, GLvoid, GLfloat, GLsizei, GLboolean, GLenum, GLsizeiptr, GLintptr
from OpenGL.raw.GL.VERSION.GL_2_0 import _EXTENSION_NAME


class GLWrapper:
Expand Down Expand Up @@ -49,11 +65,27 @@ def __init__(self):

def load_func(self, func_name, *signature):
dll = GL.platform.PLATFORM.GL
func_ptr = GL.platform.ctypesloader.buildFunction(
GL.platform.PLATFORM.functionTypeFor(dll)(*signature),
func_name,
dll,
)
func_type = GL.platform.PLATFORM.functionTypeFor(dll)(*signature)
try:
func_ptr = GL.platform.ctypesloader.buildFunction(
func_type,
func_name,
dll,
)
except:
func_type = func_type()
func_ptr = GL.platform.createExtensionFunction(
func_name,
dll,
resultType=func_type.restype,
argTypes=func_type.argtypes,
doc='',
argNames=tuple(map(lambda x: str(x), func_type.argtypes)),
extension=_EXTENSION_NAME,
)
func_ptr.argtypes = func_type.argtypes
func_ptr.restype = func_type.restype

self.gl_funcs[func_name] = func_ptr

def build_wrapper(self):
Expand Down
2 changes: 1 addition & 1 deletion genesis/vis/viewer.py
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ def build(self, scene):
elif gs.platform == "Windows":
run_in_thread = False
auto_start = False
gs.raise_exception("Viewer has some issues on Windows. Can anyone help?")
# gs.raise_exception("Viewer has some issues on Windows. Can anyone help?")

self._pyrender_viewer = pyrender.Viewer(
context=self.context,
Expand Down
4 changes: 2 additions & 2 deletions genesis/vis/visualizer.py
Original file line number Diff line number Diff line change
Expand Up @@ -68,8 +68,8 @@ def __init__(self, scene, show_viewer, vis_options, viewer_options, renderer):
self._cameras = gs.List()

def add_camera(self, res, pos, lookat, up, model, fov, aperture, focus_dist, GUI, spp, denoise):
if gs.platform == "Windows":
gs.raise_exception("Camera not yet supported on Windows but is supposed to. Can anyone help?")
# if gs.platform == "Windows":
# gs.raise_exception("Camera not yet supported on Windows but is supposed to. Can anyone help?")

# if self._viewer is None and gs.platform == 'macOS':
# gs.raise_exception(f'Headless rendering not yet supported on {gs.platform}.')
Expand Down