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Bloodknight
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{
cubemap = TestSkyCubemap;
materialTag0 = "Skies";
isSky = true;
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isSky was removed in the engine.

@John3
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John3 commented Feb 3, 2018

btw depends of what tool you are using for create the skybox is good to have this https://github.com/GarageGames/Torque3D/tree/development/Templates/BaseGame/game/tools/materialEditor/gui/cube_xNeg.jpg in the material editor loaded as a debugSky too

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3 participants