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[Presenter] InitGame cause Segmentation fault if game id not exist #41

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angtsusiong opened this issue Apr 27, 2024 · 1 comment
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@angtsusiong
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angtsusiong commented Apr 27, 2024

void InitGameUsecase::execute(InitGameRequest& req, Repository& repo, Presenter& presenter)
{
// Find.
auto game = repo.findById(req.id());
if (!game)
{
auto err_event = std::make_shared<InitGameEvent>();
err_event->set_status(StatusCode::BadRequest);
err_event->set_message("Failed to init game because cannot find the game ID !");
log_->error(err_event->message());
presenter.present(err_event.get());
return;
}

private:
StatusCode status_ = StatusCode::NoContent;
std::string message_;
Bank* bank_ = nullptr;
ArchitectureMarket* market_ = nullptr;
PlayerPtrs* players_ = nullptr;
// Player name for the next turn.
std::string player_name_;
};

res["BankBalance"] = std::to_string(bank_->totalCoin());

Some call by nullptr.

@angtsusiong angtsusiong added good first issue Good for newcomers bug Something isn't working and removed good first issue Good for newcomers labels Apr 27, 2024
@angtsusiong
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angtsusiong commented Apr 27, 2024

image
image
image

Check nullptr before call solve this issue.

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