Releases: GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
v3.1.0
This release gathers fixes and improvements made during many months of continuous development on the main branch, mostly based on issues and pull requests on GitHub.
Additions to the library API:
- Added convenience functions
vmaCopyMemoryToAllocation
,vmaCopyAllocationToMemory
. - Added functions
vmaCreateAliasingBuffer2
,vmaCreateAliasingImage2
that offer creating a buffer/image in an existing allocation with additionalallocationLocalOffset
. - Added function
vmaGetAllocationInfo2
, structureVmaAllocationInfo2
that return additional information about an allocation, useful for interop with other APIs (#383, #340). - Added callback
VmaDefragmentationInfo::pfnBreakCallback
that allows breaking long execution ofvmaBeginDefragmentation
.
Also addedPFN_vmaCheckDefragmentationBreakFunction
,VmaDefragmentationInfo::pBreakCallbackUserData
. - Added support for VK_KHR_maintenance4 extension -
VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT
flag (#397). - Added support for VK_KHR_maintenance5 extension -
VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT
flag (#411).
Other changes:
- Changes in debug and configuration macros:
- Countless bug fixes and improvements in the code and documentation, mostly to improve compatibility with various compilers and GPUs, including:
- Major changes in Cmake script.
- Fixes in GpuMemDumpVis.py script.
v3.0.1
- Fixes in defragmentation algorithm.
- Fixes in GpuMemDumpVis.py regarding image height calculation.
- Other bug fixes, optimizations, and improvements in the code and documentation.
v3.0.0
It has been a long time since the previous official release, so hopefully everyone has been using the latest code from "master" branch, which is always maintained in a good state, not the old version. For completeness, here is the list of changes since v2.3.0. The major version number has changed, so there are some compatibility-breaking changes, but the basic API stays the same and is mostly backward-compatible.
Major features added (some compatibility-breaking):
- Added new API for selecting preferred memory type: flags
VMA_MEMORY_USAGE_AUTO
,VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE
,VMA_MEMORY_USAGE_AUTO_PREFER_HOST
,VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT
,VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
,VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT
. Old values likeVMA_MEMORY_USAGE_GPU_ONLY
still work as before, for backward compatibility, but are not recommended. - Added new defragmentation API and algorithm, replacing the old one. See structure
VmaDefragmentationInfo
,VmaDefragmentationMove
,VmaDefragmentationPassMoveInfo
,VmaDefragmentationStats
, functionvmaBeginDefragmentation
,vmaEndDefragmentation
,vmaBeginDefragmentationPass
,vmaEndDefragmentationPass
. - Redesigned API for statistics, replacing the old one. See structures:
VmaStatistics
,VmaDetailedStatistics
,VmaTotalStatistics
.VmaBudget
, functions:vmaGetHeapBudgets
,vmaCalculateStatistics
,vmaGetPoolStatistics
,vmaCalculatePoolStatistics
,vmaGetVirtualBlockStatistics
,vmaCalculateVirtualBlockStatistics
. - Added "Virtual allocator" feature - possibility to use core allocation algorithms for allocation of custom memory, not necessarily Vulkan device memory. See functions like
vmaCreateVirtualBlock
,vmaDestroyVirtualBlock
and many more. VmaAllocation
now keeps bothvoid* pUserData
andchar* pName
. Added functionvmaSetAllocationName
, memberVmaAllocationInfo::pName
. FlagVMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT
is now deprecated.- Clarified and cleaned up various ways of importing Vulkan functions. See macros
VMA_STATIC_VULKAN_FUNCTIONS
,VMA_DYNAMIC_VULKAN_FUNCTIONS
, structureVmaVulkanFunctions
. Added membersVmaVulkanFunctions::vkGetInstanceProcAddr
,vkGetDeviceProcAddr
, which are now required when usingVMA_DYNAMIC_VULKAN_FUNCTIONS
.
Removed (compatibility-breaking):
- Removed whole "lost allocations" feature. Removed from the interface:
VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
,VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
,vmaCreateLostAllocation
,vmaMakePoolAllocationsLost
,vmaTouchAllocation
,VmaAllocatorCreateInfo::frameInUseCount
,VmaPoolCreateInfo::frameInUseCount
. - Removed whole "record & replay" feature. Removed from the API:
VmaAllocatorCreateInfo::pRecordSettings
,VmaRecordSettings
,VmaRecordFlagBits
,VmaRecordFlags
. Removed VmaReplay application. - Removed "buddy" algorithm - removed flag
VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT
.
Minor but compatibility-breaking changes:
- Changes in
ALLOCATION_CREATE_STRATEGY
flags. Removed flags:VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT
,VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT
,VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT
, which were aliases to other existing flags. - Added a member
void* pUserData
toVmaDeviceMemoryCallbacks
. UpdatedPFN_vmaAllocateDeviceMemoryFunction
,PFN_vmaFreeDeviceMemoryFunction
to use the newpUserData
member. - Removed function
vmaResizeAllocation
that was already deprecated.
Other major changes:
- Added new features to custom pools: support for dedicated allocations, new member
VmaPoolCreateInfo::pMemoryAllocateNext
,minAllocationAlignment
. - Added support for Vulkan 1.2, 1.3.
- Added support for VK_KHR_buffer_device_address extension - flag
VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
. - Added support for VK_EXT_memory_priority extension - flag
VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT
, membersVmaAllocationCreateInfo::priority
,VmaPoolCreateInfo::priority
. - Added support for VK_AMD_device_coherent_memory extension - flag
VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
. - Added member
VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes
. - Added function
vmaGetAllocatorInfo
, structureVmaAllocatorInfo
. - Added functions
vmaFlushAllocations
,vmaInvalidateAllocations
for multiple allocations at once. - Added flag
VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT
. - Added function
vmaCreateBufferWithAlignment
. - Added convenience function
vmaGetAllocationMemoryProperties
. - Added convenience functions:
vmaCreateAliasingBuffer
,vmaCreateAliasingImage
.
Other minor changes:
- Implemented Two-Level Segregated Fit (TLSF) allocation algorithm, replacing previous default one. It is much faster, especially when freeing many allocations at once or when
bufferImageGranularity
is large. - Renamed debug macro
VMA_DEBUG_ALIGNMENT
toVMA_MIN_ALIGNMENT
. - Added CMake support - CMakeLists.txt files. Removed Premake support.
- Changed
vmaInvalidateAllocation
andvmaFlushAllocation
to returnVkResult
. - Added nullability annotations for Clang:
VMA_NULLABLE
,VMA_NOT_NULL
,VMA_NULLABLE_NON_DISPATCHABLE
,VMA_NOT_NULL_NON_DISPATCHABLE
,VMA_LEN_IF_NOT_NULL
. - JSON dump format has changed.
- Countless fixes and improvements, including performance optimizations, compatibility with various platforms and compilers, documentation.
v2.3.0+vs2017
Rebuild binaries using Visual Studio 2017 instead of 2019.
v2.3.0
Major release after a year of development in "master" branch and feature branches. Notable new features: supporting Vulkan 1.1, supporting query for memory budget.
Major changes:
- Added support for Vulkan 1.1.
- Added member
VmaAllocatorCreateInfo::vulkanApiVersion
. - When Vulkan 1.1 is used, there is no need to enable VK_KHR_dedicated_allocation or VK_KHR_bind_memory2 extensions, as they are promoted to Vulkan itself.
- Added member
- Added support for query for memory budget and staying within the budget.
- Added function
vmaGetBudget
, structureVmaBudget
. This can also serve as simple statistics, more efficient thanvmaCalculateStats
. - By default the budget it is estimated based on memory heap sizes. It may be queried from the system using VK_EXT_memory_budget extension if you use
VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT
flag andVmaAllocatorCreateInfo::instance
member. - Added flag
VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT
that fails an allocation if it would exceed the budget.
- Added function
- Added new memory usage options:
VMA_MEMORY_USAGE_CPU_COPY
for memory that is preferably notDEVICE_LOCAL
but not guaranteed to beHOST_VISIBLE
.VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED
for memory that isLAZILY_ALLOCATED
.
- Added support for VK_KHR_bind_memory2 extension:
- Added
VMA_ALLOCATION_CREATE_DONT_BIND_BIT
flag that lets you create both buffer/image and allocation, but don't bind them together. - Added flag
VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT
, functionsvmaBindBufferMemory2
,vmaBindImageMemory2
that let you specify additional local offset andpNext
pointer while binding.
- Added
- Added functions
vmaSetPoolName
,vmaGetPoolName
that let you assign string names to custom pools. JSON dump file format and VmaDumpVis tool is updated to show these names. - Defragmentation is legal only on buffers and images in
VK_IMAGE_TILING_LINEAR
. This is due to the way it is currently implemented in the library and the restrictions of the Vulkan specification. Clarified documentation in this regard. See discussion in #59.
Minor changes:
- Made
vmaResizeAllocation
function deprecated, always returning failure. - Made changes in the internal algorithm for the choice of memory type. Be careful! You may now get a type that is not
HOST_VISIBLE
orHOST_COHERENT
if it's not stated as always ensured by someVMA_MEMORY_USAGE_*
flag. - Extended VmaReplay application with more detailed statistics printed at the end.
- Added macros
VMA_CALL_PRE
,VMA_CALL_POST
that let you decorate declarations of all library functions if you want to e.g. export/import them as dynamically linked library. - Optimized
VmaAllocation
objects to be allocated out of an internal free-list allocator. This makes allocation and deallocation causing 0 dynamic CPU heap allocations on average. - Updated recording CSV file format version to 1.8, to support new functions.
- Many additions and fixes in documentation. Many compatibility fixes for various compilers and platforms. Other internal bugfixes, optimizations, updates, refactoring...
v2.2.0
Major release after many months of development in "master" branch and feature branches. Notable new features: defragmentation of GPU memory, buddy algorithm, convenience functions for sparse binding.
Major changes:
- New, more powerful defragmentation:
- Added structure
VmaDefragmentationInfo2
, functionsvmaDefragmentationBegin
,vmaDefragmentationEnd
. - Added support for defragmentation of GPU memory.
- Defragmentation of CPU memory now uses
memmove
, so it can move data to overlapping regions. - Defragmentation of CPU memory is now available for memory types that are
HOST_VISIBLE
but notHOST_COHERENT
. - Added structure member
VmaVulkanFunctions::vkCmdCopyBuffer
. - Major internal changes in defragmentation algorithm.
- VmaReplay: added parameters:
--DefragmentAfterLine
,--DefragmentationFlags
. - Old interface (structure
VmaDefragmentationInfo
, functionvmaDefragment
) is now deprecated.
- Added structure
- Added buddy algorithm, available for custom pools - flag
VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT
. - Added convenience functions for multiple allocations and deallocations at once, intended for sparse binding resources - functions
vmaAllocateMemoryPages
,vmaFreeMemoryPages
. - Added function that tries to resize existing allocation in place:
vmaResizeAllocation
. - Added flags for allocation strategy:
VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT
,VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT
,VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT
, and their aliases:VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT
,VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
,VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT
.
Minor changes:
- Changed behavior of allocation functions to return
VK_ERROR_VALIDATION_FAILED_EXT
when trying to allocate memory of size 0, create buffer with size 0, or image with one of the dimensions 0. - VmaReplay: Added support for Windows end of lines.
- Updated recording CSV file format version to 1.5, to support new functions.
- Internal optimization: using read-write mutex on some platforms.
- Many additions and fixes in documentation. Many compatibility fixes for various compilers. Other internal bugfixes, optimizations, refactoring, added more internal validation...
v2.1.0
Minor bugfixes since v2.1.0-beta.1.
v2.1.0-beta.1
Major release after many months of development in "development" branch and features branches. Many new features added, some bugs fixed. API stays backward-compatible.
Major changes:
- Added linear allocation algorithm, accessible for custom pools, that can be used as free-at-once, stack, double stack, or ring buffer. See "Linear allocation algorithm" documentation chapter.
- Added
VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT
,VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
.
- Added
- Added feature to record sequence of calls to the library to a file and replay it using dedicated application. See documentation chapter "Record and replay".
- Recording: added
VmaAllocatorCreateInfo::pRecordSettings
. - Replaying: added VmaReplay project.
- Recording file format: added document "docs/Recording file format.md".
- Recording: added
- Improved support for non-coherent memory.
- Added functions:
vmaFlushAllocation
,vmaInvalidateAllocation
. nonCoherentAtomSize
is now respected automatically.- Added
VmaVulkanFunctions::vkFlushMappedMemoryRanges
,vkInvalidateMappedMemoryRanges
.
- Added functions:
- Improved debug features related to detecting incorrect mapped memory usage. See documentation chapter "Debugging incorrect memory usage".
- Added debug macro
VMA_DEBUG_DETECT_CORRUPTION
, functionsvmaCheckCorruption
,vmaCheckPoolCorruption
. - Added debug macro
VMA_DEBUG_INITIALIZE_ALLOCATIONS
to initialize contents of allocations with a bit pattern. - Changed behavior of
VMA_DEBUG_MARGIN
macro - it now adds margin also before first and after last allocation in a block.
- Added debug macro
- Changed format of JSON dump returned by
vmaBuildStatsString
(not backward compatible!).- Custom pools and memory blocks now have IDs that don't change after sorting.
- Added properties: "CreationFrameIndex", "LastUseFrameIndex", "Usage".
- Changed VmaDumpVis tool to use these new properties for better coloring.
- Changed behavior of
vmaGetAllocationInfo
andvmaTouchAllocation
to updateallocation.lastUseFrameIndex
even if allocation cannot become lost.
Minor changes:
- Changes in custom pools:
- Added new structure member
VmaPoolStats::blockCount
. - Changed behavior of
VmaPoolCreateInfo::blockSize
= 0 (default) - it now means that pool may use variable block sizes, just like default pools do.
- Added new structure member
- Improved logic of
vmaFindMemoryTypeIndex
for some cases, especially integrated GPUs. - VulkanSample application: Removed dependency on external library MathFu. Added own vector and matrix structures.
- Changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
- Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro
VMA_DEDICATED_ALLOCATION
, for compatibility with Android.
- Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro
- Many additions and fixes in documentation, including description of new features, as well as "Validation layer warnings".
- Other bugfixes.
v2.0.0
A major release with many compatibility-breaking changes.
Notable new features:
- Introduction of
VmaAllocation
handle that you must retrieve from allocation functions and pass to deallocation functions next to normalVkBuffer
andVkImage
. - Introduction of
VmaAllocationInfo
structure that you can retrieve fromVmaAllocation
handle to access parameters of the allocation (likeVkDeviceMemory
and offset) instead of retrieving them directly from allocation functions. - Support for reference-counted mapping and persistently mapped allocations - see
vmaMapMemory
,VMA_ALLOCATION_CREATE_MAPPED_BIT
. - Support for custom memory pools - see
VmaPool
handle,VmaPoolCreateInfo
structure,vmaCreatePool
function. - Support for defragmentation (compaction) of allocations - see function
vmaDefragment
and related structures. - Support for "lost allocations" - see appropriate chapter on documentation Main Page.
v1.0.1
Typo