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Add setting to cache the GPUMemory mappings for pipeline upload
During pipeline upload the GpuMemory is allocated from the pool. This memory is mapped, pipeline is uploaded and then the memory is unmapped. In applications with lots of pipelines being created during rendering, this causes lots of map/unmap calls and slows down the pipeline upload. Add a setting that allows the cache of the GpuMemory mapping, so that it can be reused by another pipeline upload.
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