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Add "Preparing" stage to TraceSession Add `IsTimingInProgress` function to QueueTimings Trace Source Add CsSeSaEnableMask to limit the cs shader to run on specified SE/SA, together with CsCuEnLimitMask we can get a specified CU's LDS content Add dynamic topology and merge user data Add Experiments Loader Add GpuProfiler Command Buffer range Add GpuProfiler setting to disable session reuse Add IB2 MEC to pm4 dumps for gfx9+ Add Init function to QueueTimingsTraceSource Add 'pciId' field to various PAL Trace chunks Add predication for thread trace marker event writes Add QueueTimings TraceSource Add settings file manager to null device Change CmdWaitMemoryValue interface to take GPU VA Change GetShaderFunctionCode to accept a StringView. Compact ColorBlendStateCreateInfo structure Compact MsaaStateCreateInfo Compact TriangleRasterStateParams Consider metadata VGPR/SGPR/LDS usage when linking Deprecate CreateInfo Param to StateObject Size Interfaces Expose 'IPlatform::GetPciId' gfx9/CmdBarrier: Do not allow read-only DSV for early phase depth/stencil transitions. Have LocalHeap as backup for the ExecuteIndirectV2 buffer when InvisibleHeap does not exist Hook up ZSurfWorkaround Improve ExecuteIndirectV2 implementation. Optimize copy in UpdateUserDataTableCpu Refactor acquire release cache operation determination logic Remove AMDGPU_IS_NAVI() in ndDevice.cpp Remove assert in GfxDevice::VertsPerPrimitive() Remove dead gfx9 code Remove the code that forces binningMaxAllocCountNggOnChip on Navi31 to 255 to fix the fps drop in Sashawillems - computeparticles Some code cleanup Support stdout ucode logging Update `ApiInfo` chunk in PAL Trace Update CodeObject & QueueTimings trace sources Update experiment defaults Update static assert in RegPairHandler for UConfig Update devdriver to v24.02.21 Update submodule address-lib Update submodule SWD arFile fixes Fix gpuProfiler for NPRT archive pipeline Fix missing overrides Fix potential barrier bugs Fix streamout query comment Fix the issue that crashAnalysis::CmdDrawIndexedIndirectMulti forwards to the wrong function in the next layer Fix unused spillTable with userDataMask
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