Releases: Fusion-Flux/Portal-Cubed-Rewrite
Releases · Fusion-Flux/Portal-Cubed-Rewrite
Portal Cubed 3.0.0 Alpha 1
- Added the Construction Cannon
- Shift right click to open the gui
- Select a material, construct, and placement settings
- Any survival-obtainable block in a material's set can be used as input for the cannon
- Added building blocks
- There's about 300, including slabs/stairs/walls/facades!
- Added Pedestal Buttons
- Right click a pedestal button with a hammer to open the gui
- Press time, offset, and whether or not the button should have an additional baseplate can all be changed
- Added Floor Buttons
- Now are proper multiblocks
- Can be pressed by any entity that can press a stone pressure plate
- Cube buttons can only be pressed by cubes, of course
- Added Props
- Grabbed with G, and rebindable from the keybinds menu
- Whether or not another player can snatch the prop you're holding is now controlled by a gamerule, defaulting to true
- Added Magnesium
- A new ore used for Portal Cubed crafting
- Generates from y=32 to y=-16 with roughly the same abundancy as Iron
- Can be used as an armor trim material and beacon base block
Some other notes about the alpha:
- Portal Cubed is now on 1.20.4
- There's no Portal Gun/Portals yet. They're simply not finished yet, and will be part of Alpha 2.
- While just about everything does have a recipe, it isn't recommended to use this version in survival. Many of them are placeholders/not final.
- OLD MAPS ARE NOT COMPATIBLE. If you try and load a world from pre-rewrite versions, you will lose blocks. We know people have put a lot of effort into custom maps using Portal Cubed, so in the future I plan on making a datapack to help convert the blocks in old worlds to the new IDs in the rewrite.