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my experiment with wgpu rendering and gpu culling

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Aug 24, 2022
fc0aa7d · Aug 24, 2022

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Dovetail

Toy experimental geometry renderer with two-pass compute shader driven occlusion culling and LODs. This is motivated by wanting to play with multi-draw indirect.

screenshot showing rendered geometry and timings

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my experiment with wgpu rendering and gpu culling

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