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Merge pull request #2643 from MilosDj21/fix-next-round-unit-status
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fix: next round status text, closes #1049
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DreadKnight authored Nov 2, 2024
2 parents 80484fa + 280870c commit 41eb015
Showing 1 changed file with 22 additions and 4 deletions.
26 changes: 22 additions & 4 deletions src/ui/queue.ts
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ export class Queue {
const is1stCreature = utils.trueIfFirstElseFalse();

const newCreatureVCurr = (c: Creature) =>
new CreatureVignette(c, turnNum, eventHandlers, is1stCreature());
new CreatureVignette(c, turnNum, eventHandlers, is1stCreature(), true);
const undelayedVsCurr = undelayedCsCurr.map(newCreatureVCurr);
const delayMarkerVCurr = hasDelayedCurr
? [new DelayMarkerVignette(turnNum, eventHandlers)]
Expand All @@ -95,8 +95,23 @@ export class Queue {

const turnEndMarkerV = [new TurnEndMarkerVignette(turnNum, eventHandlers)];

const newCreatureVNext = (c: Creature) =>
new CreatureVignette(c, turnNum + 1, eventHandlers, is1stCreature());
const newCreatureVNext = (c: Creature) => {
let isCreatureAlreadyShown = false;
for (const oldC of creatures) {
if (oldC.id === c.id) {
isCreatureAlreadyShown = true;
break;
}
}
return new CreatureVignette(
c,
turnNum + 1,
eventHandlers,
is1stCreature(),
false,
isCreatureAlreadyShown,
);
};
const undelayedVsNext = undelayedCsNext.map(newCreatureVNext);
const delayMarkerVNext = hasDelayedNext
? [new DelayMarkerVignette(turnNum + 1, eventHandlers)]
Expand Down Expand Up @@ -359,20 +374,23 @@ class CreatureVignette extends Vignette {
creature: Creature;
isActiveCreature: boolean;
turnNumberIsCurrentTurn: boolean;
isAlreadyShown: boolean;

constructor(
creature: Creature,
turnNumber: number,
eventHandlers: QueueEventHandlers,
isActiveCreature = false,
turnNumberIsCurrentTurn = true,
isAlreadyShown = false,
) {
super();
this.creature = creature;
this.turnNumber = turnNumber;
this.eventHandlers = eventHandlers;
this.isActiveCreature = isActiveCreature;
this.turnNumberIsCurrentTurn = turnNumberIsCurrentTurn;
this.isAlreadyShown = isAlreadyShown;
}

getHash() {
Expand Down Expand Up @@ -431,7 +449,7 @@ class CreatureVignette extends Vignette {

this.el.style.zIndex = this.creature.temp ? '1000' : this.queuePosition + 1 + '';

const stats = this.creature.fatigueText;
const stats = this.isAlreadyShown ? 'Queued' : this.creature.fatigueText;
const statsClasses = ['stats', utils.toClassName(stats)].join(' ');
const statsEl = this.el.querySelector('div.stats');
statsEl.className = statsClasses;
Expand Down

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