Fork of Resolume FFGL plugin repo.
Welcome to the FFGL Raymarching Plugin Collection, a work-in-progress suite of raymarching plugins forked from the Resolume SDK. This project aims to provide basic raymarching visual effects for VJs and visual artists using Resolume Arena and Avenue.
implement fundamental raymarching algorithms to create simple 3D scenes and patterns. This project is an ongoing effort to learn and apply raymarching techniques, and it is continuously evolving as new techniques are explored.
Built on the Resolume SDK, thoses plugins are designed to work with Resolume Arena and Avenue. However, due to the limited documentation available for FFGL, some aspects of the user interface and integration may not be fully polished at the moment.
While still in development, the plugins offer a few parameters that can be adjusted to modify the visual effects. More customization options and plugins will be added as the project progresses.
To try out the FFGL Raymarching Plugin Collection, follow these steps:
To run on Windows, in Visual Studio, launch /ffgl/build/windows/FFGLPlugins.sln
. Then build the project.
The plugins binaries are built in /ffgl/binaries/
.
Move all the binairies to Documents\Resolume Avenue\Extra Effects
to add them to Resolume Avenue.
Copy the compiled plugins to your Resolume plugins directory.
Launch Resolume and sreach for 3D absorption
- pre build release
- video/picture presentation of the plugin
- make a shader lib/ shader edior inside resolume
- improve the ui
at the best ffgl alow it