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A collection of civ 6 mods.

Mods

Gameplay Mods

  • Constant Harvest Yields - Makes resource harvesting provide a constant yield boost rather than scaling with game progression. Also replaces Magnus' Groundbreaker promotion.
  • District Cost Rework - Reworks district cost to be based on number of districts already built and city size rather than game (tech/civic) progression.
  • Faster Roads - Makes road movement faster. That's all.
  • Unit Attrition - Units take damage every turn when they are not sufficiently close to a friendly city. This significantly slows down the rate of map exploration.

UI Mods

  • Play the Keyboard: Global Hotkeys - Adds key bindings to control minimap size, volume levels, ambient time of day and toggle quick movement/combat.
  • Map Tacks + - It's map tacks, but with even more icon options. What a plus!

Modding mods

  • Settings Manager - Provides an easy way for other mods to declare user configurable settings. Provides users an easy in-game UI to change settings.
  • Settings Manager Example - A simple example usage of the functionality of Settings Manager.
  • UI Plugins Framework - Provides other mods the ability to easily add UI elements to parts of the in-game UI without needing to overwrite the base game UI files. Provides methods to add buttons
  • UI Plugins Example - An example usage of the features of UI Plugins Framework.