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[Unstable] SelectAlways EventSet can get selected even its Commonness is 0 #15214

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2 tasks done
Regalis11 opened this issue Nov 21, 2024 Discussed in #14799 · 0 comments
Open
2 tasks done

[Unstable] SelectAlways EventSet can get selected even its Commonness is 0 #15214

Regalis11 opened this issue Nov 21, 2024 Discussed in #14799 · 0 comments
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Bug Something isn't working Code Programming task Modding Modding-related feature request or issue, or a bug that only occurs with mods Ticket The issue has been converted into an issue report.

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@Regalis11
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Discussed in #14799

Originally posted by A2ur3 October 10, 2024

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

I make an additive eventset that will always trigger in outpost (additive="true" selectalways="true")
but I dont want it to be selected in endzone (endoutpostmid and endoutpostfinal are outposts)
so I'm doing this


but the event still triggers because selectalways="true"

Reproduction steps

  1. make two selectalways additive eventsets: test1, test2
  2. try to make test1 get selected in endoutpostmid and test2 get selected in endoutpostfinal
  3. both eventset will be selected because selectalways="true"

Bug prevalence

Just once

Single player or multiplayer?

Single player

-

No response

Version

v1.6.4.0 (unstable)

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@Regalis11 Regalis11 added Bug Something isn't working Code Programming task Modding Modding-related feature request or issue, or a bug that only occurs with mods Ticket The issue has been converted into an issue report. labels Nov 21, 2024
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Labels
Bug Something isn't working Code Programming task Modding Modding-related feature request or issue, or a bug that only occurs with mods Ticket The issue has been converted into an issue report.
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