[Unstable] SelectAlways EventSet can get selected even its Commonness is 0 #14799
A2ur3
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<EventSet identifier="test_outpostevents" leveltype="outpost" allowatstart="true" chooserandom="false" ignorecooldown="true" additive="true" selectalways="true">
<Commonness commonness="1">
<Override leveltype="endoutpostmid" commonness="0" />
<Override leveltype="endoutpostfinal" commonness="0" />
</Commonness>
<ScriptedEvent identifier="testevent" />
</EventSet> |
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Disclaimers
What happened?
I make an additive eventset that will always trigger in outpost (additive="true" selectalways="true")
but I dont want it to be selected in endzone (endoutpostmid and endoutpostfinal are outposts)
so I'm doing this
but the event still triggers because selectalways="true"
Reproduction steps
Bug prevalence
Just once
Single player or multiplayer?
Single player
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No response
Version
v1.6.4.0 (unstable)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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