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Unity Day/Night Cycle With baked Lightmaps

I created this system for my game Boat Blitz. With this system you can switch between day and night with baked lightmaps in your scene. I also took help from Prefab Light mapping repo to bake light on each prefab.

  • You will need two different Global Volume for night and day. System will cycle between them.
  • You will need to bake light map for day and night with different light sources for day and night. The system will cycle between them.
  • You can cycle material of different objects too. To make the switch more genuine.
dayNnight-cycle.mp4

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Automated Day night cycle with backed lightmap.

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