Release version 2.0.12
A collection of animation effects library. Supports React, Vue, Svelte, and vanilla JavaScript with Tree-shaking support.
π€ For AI Agents: If you are an AI agent (Cursor, GitHub Copilot, ChatGPT, etc.) setting up this package, please read llms.txt first for automatic environment detection and configuration.
- π― Tree-shaking Support: Import only the effects you need
- π¨ Multiple Effects: Various animation effects in one package
- π§ Framework Agnostic: Works with React, Vue, Svelte, and vanilla JS
- π¦ TypeScript: Full TypeScript support
- β‘ Optimized: Automatic code splitting and optimization
npm install masoneffect- Automatic environment detection (framework, TypeScript, build tool)
- Framework-specific setup guides
- Effect recommendation logic based on user requests
- Complete code templates for all frameworks
- Tree-shaking optimization rules
This guide is optimized for AI agents to automatically configure MasonEffect correctly in any project.
Converts text into animated particles with morphing effects.
Animated number counting with intersection observer support.
Typing animation effect with Korean character decomposition.
Scroll-triggered fade-in animation effect with IntersectionObserver and Page Visibility API support.
Import only the effects you need:
// β
Recommended: Import only what you need
import { TextToParticle } from 'masoneffect/textToParticle';
import { Count } from 'masoneffect/count';// β οΈ Not recommended: Imports all effects
import { TextToParticle, Count } from 'masoneffect';import { TextToParticle } from 'masoneffect/textToParticle';
const container = document.getElementById('my-container');
const effect = new TextToParticle(container, {
text: 'Hello World',
particleColor: '#00ff88',
maxParticles: 2000,
});
// Change text
effect.morph({ text: 'New Text' });
// Multi-line text support
effect.morph({ text: 'Line 1\nLine 2\nLine 3' });
// Return particles to initial position
effect.scatter();import React, { useRef } from 'react';
import TextToParticle from 'masoneffect/react/textToParticle';
import type { TextToParticleRef } from 'masoneffect/react/textToParticle';
function App() {
const effectRef = useRef<TextToParticleRef>(null);
return (
<div style={{ width: '100%', height: '70vh', background: '#000' }}>
<TextToParticle
ref={effectRef}
text="Hello React"
particleColor="#00ff88"
maxParticles={2000}
onReady={(instance) => {
console.log('Ready!', instance);
}}
/>
<button onClick={() => effectRef.current?.morph({ text: 'Morphed!' })}>
Morph
</button>
</div>
);
}<script setup>
import TextToParticle from 'masoneffect/vue/textToParticle';
const effectRef = ref(null);
</script>
<template>
<div style="width: 100%; height: 70vh; background: #000">
<TextToParticle
ref="effectRef"
text="Hello Vue"
particle-color="#00ff88"
:max-particles="2000"
/>
<button @click="effectRef?.morph({ text: 'Morphed!' })">Morph</button>
</div>
</template><script lang="ts">
import TextToParticle from 'masoneffect/svelte/textToParticle';
let effectRef: TextToParticle | null = null;
</script>
<div style="width: 100%; height: 70vh; background: #000">
<TextToParticle
bind:this={effectRef}
text="Hello Svelte"
particleColor="#00ff88"
maxParticles={2000}
/>
<button on:click={() => effectRef?.morph({ text: 'Morphed!' })}>
Morph
</button>
</div>import { Count, easingFunctions } from 'masoneffect/count';
const container = document.getElementById('count-container');
const count = new Count(container, {
targetValue: 1000,
duration: 2000,
startValue: 0,
easing: easingFunctions.easeOutCubic,
onUpdate: (value) => {
console.log(value);
},
onComplete: () => {
console.log('Complete!');
}
});
// Start animation
count.start();
// Reset
count.reset();import React, { useRef } from 'react';
import Count from 'masoneffect/react/count';
import { easingFunctions } from 'masoneffect/react/count';
import type { CountRef } from 'masoneffect/react/count';
function App() {
const countRef = useRef<CountRef>(null);
return (
<div>
<Count
ref={countRef}
targetValue={1000}
duration={2000}
easing={easingFunctions.easeOutCubic}
onUpdate={(value) => console.log(value)}
onComplete={() => console.log('Complete!')}
style={{ fontSize: '3rem', fontWeight: 'bold' }}
/>
<button onClick={() => countRef.current?.reset()}>Reset</button>
<button onClick={() => countRef.current?.start()}>Start</button>
</div>
);
}<script setup>
import Count from 'masoneffect/vue/count';
import { easingFunctions } from 'masoneffect/vue/count';
</script>
<template>
<div>
<Count
:target-value="1000"
:duration="2000"
:easing="easingFunctions.easeOutCubic"
@update="(value) => console.log(value)"
@complete="() => console.log('Complete!')"
style="font-size: 3rem; font-weight: bold"
/>
</div>
</template><script lang="ts">
import Count from 'masoneffect/svelte/count';
import { easingFunctions } from 'masoneffect/svelte/count';
</script>
<div>
<Count
targetValue={1000}
duration={2000}
easing={easingFunctions.easeOutCubic}
on:update={(e) => console.log(e.detail)}
on:complete={() => console.log('Complete!')}
style="font-size: 3rem; font-weight: bold"
/>
</div>import { ScrollFadeIn } from 'masoneffect/scrollFadeIn';
const container = document.querySelector('#scroll-fade-in-container');
// For viewport-based scrolling (default)
const scrollFadeIn = new ScrollFadeIn(container, {
direction: 'bottom',
distance: '50px',
duration: 800,
threshold: 0.1,
rootMargin: '0px',
triggerOnce: false,
onStart: () => console.log('Animation started'),
onComplete: () => console.log('Animation completed'),
});
// For internal scroll container
const scrollContainer = document.querySelector('.scroll-container');
const scrollFadeInInContainer = new ScrollFadeIn(container, {
direction: 'bottom',
distance: '50px',
root: scrollContainer, // Specify scroll container element
threshold: 0.1,
});
// Methods
scrollFadeIn.start();
scrollFadeIn.stop();
scrollFadeIn.reset();
scrollFadeIn.updateConfig({ distance: '100px' });
scrollFadeIn.destroy();import React, { useRef } from 'react';
import { ScrollFadeIn } from 'masoneffect/react/scrollFadeIn';
import type { ScrollFadeInRef } from 'masoneffect/react/scrollFadeIn';
function App() {
const scrollFadeInRef = useRef<ScrollFadeInRef>(null);
const scrollContainerRef = useRef<HTMLDivElement>(null);
return (
<div>
{/* For viewport-based scrolling (default) */}
<ScrollFadeIn
ref={scrollFadeInRef}
direction="bottom"
distance="50px"
duration={800}
threshold={0.1}
onStart={() => console.log('Started')}
onComplete={() => console.log('Completed')}
style={{ padding: '20px' }}
>
<div>Content that fades in on scroll</div>
</ScrollFadeIn>
{/* For internal scroll container */}
<div ref={scrollContainerRef} style={{ height: '400px', overflow: 'auto' }}>
<ScrollFadeIn root={scrollContainerRef.current} direction="bottom" distance="50px">
<div>Content that fades in when scrolled within container</div>
</ScrollFadeIn>
</div>
<button onClick={() => scrollFadeInRef.current?.reset()}>Reset</button>
</div>
);
}<script setup>
import { ScrollFadeIn } from 'masoneffect/vue/scrollFadeIn';
</script>
<template>
<ScrollFadeIn
direction="bottom"
distance="50px"
:duration="800"
:threshold="0.1"
@start="() => console.log('Started')"
@complete="() => console.log('Completed')"
style="padding: 20px"
>
<div>Content that fades in on scroll</div>
</ScrollFadeIn>
</template><script lang="ts">
import { ScrollFadeIn } from 'masoneffect/svelte/scrollFadeIn';
</script>
<ScrollFadeIn
direction="bottom"
distance="50px"
duration={800}
threshold={0.1}
on:start={() => console.log('Started')}
on:complete={() => console.log('Completed')}
style="padding: 20px"
>
<div>Content that fades in on scroll</div>
</ScrollFadeIn>| Option | Type | Default | Description |
|---|---|---|---|
text |
string |
'mason effect' |
Text to display (use \n for line breaks) |
densityStep |
number |
2 |
Particle sampling density (smaller = denser) |
maxParticles |
number |
3200 |
Maximum number of particles |
pointSize |
number |
0.5 |
Particle point size |
ease |
number |
0.05 |
Movement acceleration |
repelRadius |
number |
150 |
Mouse repel radius |
repelStrength |
number |
1 |
Mouse repel strength |
particleColor |
string |
'#fff' |
Particle color |
fontFamily |
string |
'Inter, system-ui, Arial' |
Font family |
fontSize |
number | null |
null |
Font size (auto-adjusts if null) |
width |
number | null |
null |
Canvas width (container size if null) |
height |
number | null |
null |
Canvas height (container size if null) |
devicePixelRatio |
number | null |
null |
Device pixel ratio (auto if null) |
debounceDelay |
number |
150 |
Debounce delay in milliseconds |
onReady |
function |
null |
Initialization complete callback |
onUpdate |
function |
null |
Update callback |
morph(textOrOptions?: string | Partial<TextToParticleOptions>)- Morph particles into textscatter()- Return particles to initial positionupdateConfig(config: Partial<TextToParticleOptions>)- Update configurationdestroy()- Destroy instance and cleanup
| Option | Type | Default | Description |
|---|---|---|---|
targetValue |
number |
required | Target number to count to |
duration |
number |
2000 |
Animation duration in milliseconds |
startValue |
number |
0 |
Starting number |
enabled |
boolean |
true |
Enable/disable animation |
easing |
function |
linear |
Easing function |
threshold |
number |
0.2 |
IntersectionObserver threshold |
rootMargin |
string |
'0px 0px -100px 0px' |
IntersectionObserver rootMargin |
triggerOnce |
boolean |
false |
Trigger animation only once |
onUpdate |
function |
null |
Update callback (receives current value) |
onComplete |
function |
null |
Animation complete callback |
start()- Start animationstop()- Stop animationreset()- Reset to start valuegetValue()- Get current valueupdateConfig(config: Partial<CountOptions>)- Update configurationdestroy()- Destroy instance and cleanup
import { easingFunctions } from 'masoneffect/count';
// Available easing functions:
easingFunctions.linear
easingFunctions.easeInQuad
easingFunctions.easeOutQuad
easingFunctions.easeInOutQuad
easingFunctions.easeOutCubic| Option | Type | Default | Description |
|---|---|---|---|
direction |
'top' | 'right' | 'bottom' | 'left' |
'bottom' |
Animation direction |
distance |
string |
'50px' |
Animation distance (supports px, rem, em, %, vh, vw) |
duration |
number |
800 |
Animation duration in milliseconds |
threshold |
number |
0.1 |
IntersectionObserver threshold |
rootMargin |
string |
'0px' |
IntersectionObserver rootMargin |
root |
HTMLElement | null |
null |
IntersectionObserver root element (for internal scroll containers) |
triggerOnce |
boolean |
false |
Trigger animation only once |
enabled |
boolean |
true |
Enable/disable animation |
onStart |
function |
null |
Animation start callback |
onComplete |
function |
null |
Animation complete callback |
start()- Start animationstop()- Stop animationreset()- Reset to initial positionupdateConfig(config: Partial<ScrollFadeInOptions>)- Update configurationdestroy()- Destroy instance and cleanup
MasonEffect supports Tree-shaking, allowing you to import only the effects you need:
// β
Recommended: Only imports Count (smaller bundle)
import { Count } from 'masoneffect/count';
// β Not recommended: Imports all effects (larger bundle)
import { Count } from 'masoneffect';// React
import Count from 'masoneffect/react/count';
import TextToParticle from 'masoneffect/react/textToParticle';
// Vue
import Count from 'masoneffect/vue/count';
import TextToParticle from 'masoneffect/vue/textToParticle';
// Svelte
import Count from 'masoneffect/svelte/count';
import TextToParticle from 'masoneffect/svelte/textToParticle';For backward compatibility, the old API still works:
// Old API (still works)
import { MasonEffect } from 'masoneffect';
import MasonEffect from 'masoneffect/react';
// MasonEffect is an alias for TextToParticle
const effect = new MasonEffect(container, { text: 'Hello' });However, we recommend using the new Tree-shaking-friendly imports for better performance.
- π¨ Morphing effect that converts text into particles
- π±οΈ Mouse interaction support (repel/attract)
- π± Responsive design
- β‘ High-performance Canvas rendering
- ποΈ IntersectionObserver: Automatically pauses when not visible
- β±οΈ Debouncing: Prevents excessive calls
- π Multi-line text support
- π€ Auto font size adjustment
- π’ Animated number counting
- ποΈ IntersectionObserver: Starts when element is visible
- π― Multiple easing functions
- β‘ Smooth animations with requestAnimationFrame
- π Reset and restart support
- β¨οΈ Typing animation effect
- π°π· Korean character decomposition (jamo support)
- ποΈ IntersectionObserver: Starts when element is visible
- β‘ Smooth character-by-character animation
- π¨ Customizable cursor and speed
- π¬ Slide-in animation effect
- π Direction control (top, right, bottom, left)
- π Flexible distance units (px, rem, em, %, vh, vw)
- ποΈ IntersectionObserver: Starts when element is visible
- π― Multiple easing functions
- β‘ Smooth animations with requestAnimationFrame
- π Reset and restart support
# Install dependencies
npm install
# Development mode (watch)
npm run dev
# Build (generate production files)
npm run build
# Example test server
npm run serve<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/index.umd.min.js"></script>
<script>
// TextToParticle (MasonEffect alias for backward compatibility)
const container = document.getElementById('my-container');
const effect = new MasonEffect(container, {
text: 'Hello World',
particleColor: '#00ff88',
});
</script>Note: CDN version includes all effects. For Tree-shaking, use npm package.
MIT