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Procedural Island Generator

This project is a procedural island generator following the tutorial at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ as well as adding upon and expanding on his ideas.

To test out the project you can simply download the repository and run the index.html file.

Thanks for taking a look and I hope you enjoy.

Example Image

I would like to give thanks to the people whose libraries helped make this project a reality

Javascript Voronoi Library: https://github.com/gorhill/Javascript-Voronoi

Javascript Perlin and Simplex Noise Library: https://github.com/josephg/noisejs

Javascript Seeded Random Numbers: https://github.com/davidbau/seedrandom

Javascript Poisson Disk Point Sampling: https://github.com/jeffrey-hearn/poisson-disk-sample

Dat GUI Chrome Experiments gui system: https://workshop.chromeexperiments.com/examples/gui/

Three.js WebGL Wrapper for rendering: http://threejs.org/

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Procedural Island Generator Using Voronoi Tiles

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