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zerofiy range dim, if max > min; fixes incorrect range intersection &…
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… read, in eval path
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ryanfleury committed Dec 20, 2024
1 parent 49d11ea commit aa42d12
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions src/base/base_math.c
Original file line number Diff line number Diff line change
Expand Up @@ -394,7 +394,7 @@ internal Rng1U32 shift_1u32(Rng1U32 r, U32 x) {r.min += x; r.m
internal Rng1U32 pad_1u32(Rng1U32 r, U32 x) {r.min -= x; r.max += x; return r;}
internal U32 center_1u32(Rng1U32 r) {U32 c = (r.min+r.max)/2; return c;}
internal B32 contains_1u32(Rng1U32 r, U32 x) {B32 c = (r.min <= x && x < r.max); return c;}
internal U32 dim_1u32(Rng1U32 r) {U32 c = r.max-r.min; return c;}
internal U32 dim_1u32(Rng1U32 r) {U32 c = ((r.max > r.min) ? (r.max - r.min) : 0); return c;}
internal Rng1U32 union_1u32(Rng1U32 a, Rng1U32 b) {Rng1U32 c = {Min(a.min, b.min), Max(a.max, b.max)}; return c;}
internal Rng1U32 intersect_1u32(Rng1U32 a, Rng1U32 b) {Rng1U32 c = {Max(a.min, b.min), Min(a.max, b.max)}; return c;}
internal U32 clamp_1u32(Rng1U32 r, U32 v) {v = Clamp(r.min, v, r.max); return v;}
Expand All @@ -404,7 +404,7 @@ internal Rng1S32 shift_1s32(Rng1S32 r, S32 x) {r.min += x; r.m
internal Rng1S32 pad_1s32(Rng1S32 r, S32 x) {r.min -= x; r.max += x; return r;}
internal S32 center_1s32(Rng1S32 r) {S32 c = (r.min+r.max)/2; return c;}
internal B32 contains_1s32(Rng1S32 r, S32 x) {B32 c = (r.min <= x && x < r.max); return c;}
internal S32 dim_1s32(Rng1S32 r) {S32 c = r.max-r.min; return c;}
internal S32 dim_1s32(Rng1S32 r) {S32 c = ((r.max > r.min) ? (r.max - r.min) : 0); return c;}
internal Rng1S32 union_1s32(Rng1S32 a, Rng1S32 b) {Rng1S32 c = {Min(a.min, b.min), Max(a.max, b.max)}; return c;}
internal Rng1S32 intersect_1s32(Rng1S32 a, Rng1S32 b) {Rng1S32 c = {Max(a.min, b.min), Min(a.max, b.max)}; return c;}
internal S32 clamp_1s32(Rng1S32 r, S32 v) {v = Clamp(r.min, v, r.max); return v;}
Expand All @@ -414,7 +414,7 @@ internal Rng1U64 shift_1u64(Rng1U64 r, U64 x) {r.min += x; r.m
internal Rng1U64 pad_1u64(Rng1U64 r, U64 x) {r.min -= x; r.max += x; return r;}
internal U64 center_1u64(Rng1U64 r) {U64 c = (r.min+r.max)/2; return c;}
internal B32 contains_1u64(Rng1U64 r, U64 x) {B32 c = (r.min <= x && x < r.max); return c;}
internal U64 dim_1u64(Rng1U64 r) {U64 c = r.max-r.min; return c;}
internal U64 dim_1u64(Rng1U64 r) {U64 c = ((r.max > r.min) ? (r.max - r.min) : 0); return c;}
internal Rng1U64 union_1u64(Rng1U64 a, Rng1U64 b) {Rng1U64 c = {Min(a.min, b.min), Max(a.max, b.max)}; return c;}
internal Rng1U64 intersect_1u64(Rng1U64 a, Rng1U64 b) {Rng1U64 c = {Max(a.min, b.min), Min(a.max, b.max)}; return c;}
internal U64 clamp_1u64(Rng1U64 r, U64 v) {v = Clamp(r.min, v, r.max); return v;}
Expand All @@ -424,7 +424,7 @@ internal Rng1S64 shift_1s64(Rng1S64 r, S64 x) {r.min += x; r.m
internal Rng1S64 pad_1s64(Rng1S64 r, S64 x) {r.min -= x; r.max += x; return r;}
internal S64 center_1s64(Rng1S64 r) {S64 c = (r.min+r.max)/2; return c;}
internal B32 contains_1s64(Rng1S64 r, S64 x) {B32 c = (r.min <= x && x < r.max); return c;}
internal S64 dim_1s64(Rng1S64 r) {S64 c = r.max-r.min; return c;}
internal S64 dim_1s64(Rng1S64 r) {S64 c = ((r.max > r.min) ? (r.max - r.min) : 0); return c;}
internal Rng1S64 union_1s64(Rng1S64 a, Rng1S64 b) {Rng1S64 c = {Min(a.min, b.min), Max(a.max, b.max)}; return c;}
internal Rng1S64 intersect_1s64(Rng1S64 a, Rng1S64 b) {Rng1S64 c = {Max(a.min, b.min), Min(a.max, b.max)}; return c;}
internal S64 clamp_1s64(Rng1S64 r, S64 v) {v = Clamp(r.min, v, r.max); return v;}
Expand All @@ -434,7 +434,7 @@ internal Rng1F32 shift_1f32(Rng1F32 r, F32 x) {r.min += x; r.m
internal Rng1F32 pad_1f32(Rng1F32 r, F32 x) {r.min -= x; r.max += x; return r;}
internal F32 center_1f32(Rng1F32 r) {F32 c = (r.min+r.max)/2; return c;}
internal B32 contains_1f32(Rng1F32 r, F32 x) {B32 c = (r.min <= x && x < r.max); return c;}
internal F32 dim_1f32(Rng1F32 r) {F32 c = r.max-r.min; return c;}
internal F32 dim_1f32(Rng1F32 r) {F32 c = ((r.max > r.min) ? (r.max - r.min) : 0); return c;}
internal Rng1F32 union_1f32(Rng1F32 a, Rng1F32 b) {Rng1F32 c = {Min(a.min, b.min), Max(a.max, b.max)}; return c;}
internal Rng1F32 intersect_1f32(Rng1F32 a, Rng1F32 b) {Rng1F32 c = {Max(a.min, b.min), Min(a.max, b.max)}; return c;}
internal F32 clamp_1f32(Rng1F32 r, F32 v) {v = Clamp(r.min, v, r.max); return v;}
Expand All @@ -444,7 +444,7 @@ internal Rng2S16 shift_2s16(Rng2S16 r, Vec2S16 x) {r.min = add_2s1
internal Rng2S16 pad_2s16(Rng2S16 r, S16 x) {Vec2S16 xv = {x, x}; r.min = sub_2s16(r.min, xv); r.max = add_2s16(r.max, xv); return r;}
internal Vec2S16 center_2s16(Rng2S16 r) {Vec2S16 c = {(S16)((r.min.x+r.max.x)/2), (S16)((r.min.y+r.max.y)/2)}; return c;}
internal B32 contains_2s16(Rng2S16 r, Vec2S16 x) {B32 c = (r.min.x <= x.x && x.x < r.max.x && r.min.y <= x.y && x.y < r.max.y); return c;}
internal Vec2S16 dim_2s16(Rng2S16 r) {Vec2S16 dim = {(S16)(r.max.x-r.min.x), (S16)(r.max.y-r.min.y)}; return dim;}
internal Vec2S16 dim_2s16(Rng2S16 r) {Vec2S16 dim = {(S16)(((r.max.x > r.min.x) ? (r.max.x - r.min.x) : 0)), (S16)(((r.max.y > r.min.y) ? (r.max.y - r.min.y) : 0))}; return dim;}
internal Rng2S16 union_2s16(Rng2S16 a, Rng2S16 b) {Rng2S16 c; c.p0.x = Min(a.min.x, b.min.x); c.p0.y = Min(a.min.y, b.min.y); c.p1.x = Max(a.max.x, b.max.x); c.p1.y = Max(a.max.y, b.max.y); return c;}
internal Rng2S16 intersect_2s16(Rng2S16 a, Rng2S16 b) {Rng2S16 c; c.p0.x = Max(a.min.x, b.min.x); c.p0.y = Max(a.min.y, b.min.y); c.p1.x = Min(a.max.x, b.max.x); c.p1.y = Min(a.max.y, b.max.y); return c;}
internal Vec2S16 clamp_2s16(Rng2S16 r, Vec2S16 v) {v.x = Clamp(r.min.x, v.x, r.max.x); v.y = Clamp(r.min.y, v.y, r.max.y); return v;}
Expand All @@ -454,7 +454,7 @@ internal Rng2S32 shift_2s32(Rng2S32 r, Vec2S32 x) {r.min = add_2s3
internal Rng2S32 pad_2s32(Rng2S32 r, S32 x) {Vec2S32 xv = {x, x}; r.min = sub_2s32(r.min, xv); r.max = add_2s32(r.max, xv); return r;}
internal Vec2S32 center_2s32(Rng2S32 r) {Vec2S32 c = {(r.min.x+r.max.x)/2, (r.min.y+r.max.y)/2}; return c;}
internal B32 contains_2s32(Rng2S32 r, Vec2S32 x) {B32 c = (r.min.x <= x.x && x.x < r.max.x && r.min.y <= x.y && x.y < r.max.y); return c;}
internal Vec2S32 dim_2s32(Rng2S32 r) {Vec2S32 dim = {r.max.x-r.min.x, r.max.y-r.min.y}; return dim;}
internal Vec2S32 dim_2s32(Rng2S32 r) {Vec2S32 dim = {((r.max.x > r.min.x) ? (r.max.x - r.min.x) : 0), ((r.max.y > r.min.y) ? (r.max.y - r.min.y) : 0)}; return dim;}
internal Rng2S32 union_2s32(Rng2S32 a, Rng2S32 b) {Rng2S32 c; c.p0.x = Min(a.min.x, b.min.x); c.p0.y = Min(a.min.y, b.min.y); c.p1.x = Max(a.max.x, b.max.x); c.p1.y = Max(a.max.y, b.max.y); return c;}
internal Rng2S32 intersect_2s32(Rng2S32 a, Rng2S32 b) {Rng2S32 c; c.p0.x = Max(a.min.x, b.min.x); c.p0.y = Max(a.min.y, b.min.y); c.p1.x = Min(a.max.x, b.max.x); c.p1.y = Min(a.max.y, b.max.y); return c;}
internal Vec2S32 clamp_2s32(Rng2S32 r, Vec2S32 v) {v.x = Clamp(r.min.x, v.x, r.max.x); v.y = Clamp(r.min.y, v.y, r.max.y); return v;}
Expand All @@ -464,7 +464,7 @@ internal Rng2S64 shift_2s64(Rng2S64 r, Vec2S64 x) {r.min = add_2s6
internal Rng2S64 pad_2s64(Rng2S64 r, S64 x) {Vec2S64 xv = {x, x}; r.min = sub_2s64(r.min, xv); r.max = add_2s64(r.max, xv); return r;}
internal Vec2S64 center_2s64(Rng2S64 r) {Vec2S64 c = {(r.min.x+r.max.x)/2, (r.min.y+r.max.y)/2}; return c;}
internal B32 contains_2s64(Rng2S64 r, Vec2S64 x) {B32 c = (r.min.x <= x.x && x.x < r.max.x && r.min.y <= x.y && x.y < r.max.y); return c;}
internal Vec2S64 dim_2s64(Rng2S64 r) {Vec2S64 dim = {r.max.x-r.min.x, r.max.y-r.min.y}; return dim;}
internal Vec2S64 dim_2s64(Rng2S64 r) {Vec2S64 dim = {((r.max.x > r.min.x) ? (r.max.x - r.min.x) : 0), ((r.max.y > r.min.y) ? (r.max.y - r.min.y) : 0)}; return dim;}
internal Rng2S64 union_2s64(Rng2S64 a, Rng2S64 b) {Rng2S64 c; c.p0.x = Min(a.min.x, b.min.x); c.p0.y = Min(a.min.y, b.min.y); c.p1.x = Max(a.max.x, b.max.x); c.p1.y = Max(a.max.y, b.max.y); return c;}
internal Rng2S64 intersect_2s64(Rng2S64 a, Rng2S64 b) {Rng2S64 c; c.p0.x = Max(a.min.x, b.min.x); c.p0.y = Max(a.min.y, b.min.y); c.p1.x = Min(a.max.x, b.max.x); c.p1.y = Min(a.max.y, b.max.y); return c;}
internal Vec2S64 clamp_2s64(Rng2S64 r, Vec2S64 v) {v.x = Clamp(r.min.x, v.x, r.max.x); v.y = Clamp(r.min.y, v.y, r.max.y); return v;}
Expand All @@ -474,7 +474,7 @@ internal Rng2F32 shift_2f32(Rng2F32 r, Vec2F32 x) {r.min = add_2f3
internal Rng2F32 pad_2f32(Rng2F32 r, F32 x) {Vec2F32 xv = {x, x}; r.min = sub_2f32(r.min, xv); r.max = add_2f32(r.max, xv); return r;}
internal Vec2F32 center_2f32(Rng2F32 r) {Vec2F32 c = {(r.min.x+r.max.x)/2, (r.min.y+r.max.y)/2}; return c;}
internal B32 contains_2f32(Rng2F32 r, Vec2F32 x) {B32 c = (r.min.x <= x.x && x.x < r.max.x && r.min.y <= x.y && x.y < r.max.y); return c;}
internal Vec2F32 dim_2f32(Rng2F32 r) {Vec2F32 dim = {r.max.x-r.min.x, r.max.y-r.min.y}; return dim;}
internal Vec2F32 dim_2f32(Rng2F32 r) {Vec2F32 dim = {((r.max.x > r.min.x) ? (r.max.x - r.min.x) : 0), ((r.max.y > r.min.y) ? (r.max.y - r.min.y) : 0)}; return dim;}
internal Rng2F32 union_2f32(Rng2F32 a, Rng2F32 b) {Rng2F32 c; c.p0.x = Min(a.min.x, b.min.x); c.p0.y = Min(a.min.y, b.min.y); c.p1.x = Max(a.max.x, b.max.x); c.p1.y = Max(a.max.y, b.max.y); return c;}
internal Rng2F32 intersect_2f32(Rng2F32 a, Rng2F32 b) {Rng2F32 c; c.p0.x = Max(a.min.x, b.min.x); c.p0.y = Max(a.min.y, b.min.y); c.p1.x = Min(a.max.x, b.max.x); c.p1.y = Min(a.max.y, b.max.y); return c;}
internal Vec2F32 clamp_2f32(Rng2F32 r, Vec2F32 v) {v.x = Clamp(r.min.x, v.x, r.max.x); v.y = Clamp(r.min.y, v.y, r.max.y); return v;}
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