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docker==6.0.1 | ||
docker==6.1.3 | ||
unittest-xml-reporting==3.2.0 | ||
fake-bpy-module-latest==20220324 | ||
PyGithub==1.57 | ||
fake-bpy-module-latest==20231010 | ||
PyGithub==2.1.1 |
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## Minor Changes | ||
* Fixed rotations on instance assets extension. | ||
* [602](https://github.com/EpicGames/BlenderTools/issues/602) | ||
* [621](https://github.com/EpicGames/BlenderTools/issues/621) | ||
* Fixed transformation bug with use object origin option. | ||
* [610](https://github.com/EpicGames/BlenderTools/issues/610) | ||
* Fixed positional argument bug with get_full_import_path. | ||
* [631](https://github.com/EpicGames/BlenderTools/issues/631) | ||
* Removed uniform scale option from UI that has no effect. | ||
* [637](https://github.com/EpicGames/BlenderTools/issues/637) | ||
* Added validation to check skeleton asset type. | ||
* [638](https://github.com/EpicGames/BlenderTools/issues/638) | ||
* Changed the default Multicast Bind Address. It is now `127.0.0.1`. | ||
* [669](https://github.com/EpicGames/BlenderTools/issues/669) | ||
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## Documentation Changes | ||
* Updated [Errors](https://epicgames.github.io/BlenderTools/send2ue/trouble-shooting/errors.html) To include Multicast Bind Address setting | ||
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## Special Thanks | ||
@abhiraaid | ||
@DKingAlpha | ||
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## Tests Passing On | ||
* Blender `3.3`, `3.5` (installed from blender.org) | ||
* Blender `3.3`, `3.6` (installed from blender.org) | ||
* Unreal `5.1`, `5.2` |
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