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Biometric scanner #2
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First step would be changing ALiVE's civilian system to store names (Or rigging it to work in that way within this mod, would rather do it at the source though). Right now all it does is hold all of the information, but the name is changed with each unit creation. Would be really cool to finally have a good environment to use a biometric scanner. Great idea |
Seems setName is local, unfortunate. I will take a look at other previous biometric systems to see what can be done feature-wise. Edit: Actually, with the way I gather data in civilian interaction (would be the same for biometric). I could very easily fake the civilian's name as it's not really needed to know the actual name of the object.+ Don't think much can be done for persistence (if game ends and restarts) of biometric information though. It's most likely too much to store in an ALiVE custom var to store in db. Will have to experiment once done with the system (possibly split into separate vars up to a certain limit if needed) Just doing self-notes at this point but, only track civ profile id's and gather the information dynamically upon scan or retrieval of info |
Probably not going to happen, I've lost any interest in working on civilian interaction right now. |
Keep it open. I will look into this when I have some free time from my own projects. |
Was going to build this as a sub-module of civilian interaction but the committed github code for that module is a complete mess right now, fair warning if you take that route. |
Biometric scanner to scan civilians and implement a way for the biometric scanner to store civilians in a database in a town? Might be far fetch but I have had this dream for awhile. Could ask Glowbal for the biometric system that he implemented in GBL AIM from Arma 2 and in CSE, and incorporate it into ALiVE's civilian system? I don't know what he's doing with that biometric system he had, whether he's planning on implementing it into ACE3 or not, but with this mod it would be sweet.
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