A collection of modules to aid mission makers in adding depth to their missions.
I started this project so that I could use it as a method of learning the addon structure. Please report any bugs/issues to me and I'll attempt to fix them as soon as possible.
- Integrated with ALiVE
- Order civilians to "Get Down", "Go Away", and "Detain" them in order to maintain control over the situation.
- Ask civilians about personal details such as where they live in order to collect intel.
- Ask civilians about insurgent activity in the area.
- Ask civilians about nearby civilians that may be preparing to commit an act of terror.
- All information is persistent thanks to ALiVE's Civilian Population system.
- Usage: Define insurgent faction being used
- Requires: ALiVE
- Save, Load, Delete, and Name loadouts
- View class gear before loading it
- Transfer loadouts to other players and AI
- Access Virtual Arsenal
- Load class on respawn
- Usage: Sync module to object to add the loadout manager action to it
- Specify entire factions of units to whitelist
- Whitelist units
- Blacklist units
- View unit gear before recruiting them
- Set a maximum limit of units that a player may recruit into his squad at one time
- Usage: Sync module to object to add recruit action to it
- Easily create scenarios with players as the guerilla fighters
- Define hostile sides
- Define cooldown timer
- Restricted areas
- Customize whether players can drive offroad without being hostile
- Customize speed limit
- Restrict certain vehicles/faction vehicles as hostile
- Define incognito vehicles which allow you to pose as the enemy
- Define detection values for each on foot, in vehicle, and incognito vehicles
- Usage: Sync module to players to have them tracked by the detection system
- Specify entire factions of vehicles to whitelist
- Whitelist vehicles
- Blacklist vehicles
- View vehicle characteristics such as top speed, number of passenger seats, fuel consumption and more prior to spawning it.
- Usage: Sync module to object to add vehicle spawner action to it
- Randomly spawned animal herds, civilian vehicles, undercover enemy vehicles
- Units are only spawned when players are near
- Define spawn ranges
- Whitelist/Blacklist markers
- Define locations where ambiance will exist
- Enable/disable each feature
- Each feature is customizable to fit the mission maker's preferences.
- Usage: Place module and input preferred parameters
- Establish recruitment HQ's, weapon depots, and IED factories.
- Recruit civilians
- Plan coordinated assaults
- Usage: Sync module to players to enable them to have access to insurgent abilities.