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You may grab the latest release at [https://steamcommunity.com/sharedfiles/filedetails/?id=579263829]. A collection of modules in order to aid mission makers in adding depth to their missions. Latest stable version: http://steamcommunity.com/sharedfiles/filedetails/?id=579263829

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A collection of modules to aid mission makers in adding depth to their missions.

I started this project so that I could use it as a method of learning the addon structure. Please report any bugs/issues to me and I'll attempt to fix them as soon as possible.

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Features

Civilian Interaction

  • Integrated with ALiVE
  • Order civilians to "Get Down", "Go Away", and "Detain" them in order to maintain control over the situation.
  • Ask civilians about personal details such as where they live in order to collect intel.
  • Ask civilians about insurgent activity in the area.
  • Ask civilians about nearby civilians that may be preparing to commit an act of terror.
  • All information is persistent thanks to ALiVE's Civilian Population system.
  • Usage: Define insurgent faction being used
  • Requires: ALiVE

Loadout Organizer

  • Save, Load, Delete, and Name loadouts
  • View class gear before loading it
  • Transfer loadouts to other players and AI
  • Access Virtual Arsenal
  • Load class on respawn
  • Usage: Sync module to object to add the loadout manager action to it

Recruitment

  • Specify entire factions of units to whitelist
  • Whitelist units
  • Blacklist units
  • View unit gear before recruiting them
  • Set a maximum limit of units that a player may recruit into his squad at one time
  • Usage: Sync module to object to add recruit action to it

Detection

  • Easily create scenarios with players as the guerilla fighters
  • Define hostile sides
  • Define cooldown timer
  • Restricted areas
  • Customize whether players can drive offroad without being hostile
  • Customize speed limit
  • Restrict certain vehicles/faction vehicles as hostile
  • Define incognito vehicles which allow you to pose as the enemy
  • Define detection values for each on foot, in vehicle, and incognito vehicles
  • Usage: Sync module to players to have them tracked by the detection system

Vehicle Spawner

  • Specify entire factions of vehicles to whitelist
  • Whitelist vehicles
  • Blacklist vehicles
  • View vehicle characteristics such as top speed, number of passenger seats, fuel consumption and more prior to spawning it.
  • Usage: Sync module to object to add vehicle spawner action to it

Ambiance

  • Randomly spawned animal herds, civilian vehicles, undercover enemy vehicles
  • Units are only spawned when players are near
  • Define spawn ranges
  • Whitelist/Blacklist markers
  • Define locations where ambiance will exist
  • Enable/disable each feature
  • Each feature is customizable to fit the mission maker's preferences.
  • Usage: Place module and input preferred parameters

Insurgency (WIP)

  • Establish recruitment HQ's, weapon depots, and IED factories.
  • Recruit civilians
  • Plan coordinated assaults
  • Usage: Sync module to players to enable them to have access to insurgent abilities.

About

You may grab the latest release at [https://steamcommunity.com/sharedfiles/filedetails/?id=579263829]. A collection of modules in order to aid mission makers in adding depth to their missions. Latest stable version: http://steamcommunity.com/sharedfiles/filedetails/?id=579263829

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