Live Simulator: 2 v4.0.0-beta4
Pre-releaseAndroid notice: Hotfix 1 is available!
Changes from v4.0.0-beta3
-
Fix
-msaa
command-line parsing. (4f57677) -
Fix lovewing black overlay when rendering. (a32ecd6)
-
Experimental osu!mania beatmap support. (9f72d78 de303f1 70bdbe8 132daa3 0aec3d2)
-
Restore accidently deleted image in v4.0.0-beta3. (9ded690)
-
Fix LOVE 0.10.0 compatibility caused by MRT backporting. (7967869)
-
Beatmap downloader now works again (hopefully). Thanks to Salaron @ Discord. (9a5fd3e caac785 fc7fad5)
-
Fixed note color display discrepancy between CBF and LS2. (#22 7b310e9)
-
Redownload album art if LS2 fails to load it. (e89f1ce)
-
Fixed crash when LS2 tries to render corrupted album art. (375b4ed)
-
Dump command-line: Add
json_pretty
andllp_pretty
dump format. (21b89a2) -
Unit selector is now animated. (6ac3301)
-
Render mode now supports more than 60 FPS. (fcf6181 dc6539b)
-
Windows: Allow standard io.open to accept UTF-8 paths. (0ab007c)
-
LVEP and libav audio decoding is now listed as feature. (e5496da)
Windows
The exe is manifested to use UTF-8 character set when running under Windows 10 1903 and later. Furthermore, the io.open
is patched to accept UTF-8 filenames. Hopefully solve problem when the target filename contains non-ANSI characters.
There's also 64-bit build starting from now. This 64-bit build also contains LGPL builds of FFmpeg 4.3 by Zeranoe so render mode should be possible out-of-the-box when using this build. There's no plans on doing same for 32-bit build as it's easy to hit 4GB memory limit to do the rendering in most cases.
Android
Android APK now uses adaptive icon patch from love2d/love-android#192. Furthermore, it now targets Android 10.