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Noita MapCap 2.11.1

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@Dadido3 Dadido3 released this 15 Jan 20:51
· 49 commits to master since this release
  • Capture the viewport via OpenGL.
  • Exported DZI tiles are now encoded as lossless WebP images for much smaller files.

Due to using OpenGL for capturing, it's now possible play in fullscreen while capturing. Also, it doesn't matter anymore if the game windows is moved outside the screen boundaries. The viewport will always be captured correctly now.

Capturing is a bit slower because of the way the viewport is double buffered. This is noticable for large world captures, and for live captures. There are ways to make the OpenGL capture as fast or faster (no waiting frames) than the old capture method, though. This will be addressed in a future release.