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Optimize BasinRenderer #7124
base: mc1.20.1/dev
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Optimize BasinRenderer #7124
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MoePus
commented
Nov 4, 2024
- Do not render items and fluids if basin is higher than player
- Do not get ChunkAccess if there is no visualizedOutputItems
Breaks basin on contraptions |
In the same way that you did |
Yes you are right... i was stuck on making this code compatible with contraptions |
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@MoePus, this pull request has merge conflicts with the target branch. Please merge the latest changes and leave a message here so we can continue with the process of reviewing and merging this pull request. Thanks! |
* Do not render items and fluids if basin is higher than player * Do not get ChunkAccess if there is no visualizedOutputItems
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conflict fixed |