These are some of my snippets and other bits for the Godot game engine. Note that I don't go into too much detail about how to set these things up properly, so some general knowledge about shader programming and how they are used in Godot is expected.
| Thing | Description |
|---|---|
| Smooth Pixel Filtering | A shader snippet for "smooth pixelated" filtering, eliminating most aliasing artifacts. |
| Procedural Checkerboard | A spatial material useful for blocking out levels. It displays a checkerboard pattern along all axes. |
| Color Grading | (work in progress) A simple post process shader that can be used for color grading. |