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Weekly Changelog 2024-10-14 to 2024-10-21 #77218

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63 changes: 63 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -153,6 +153,10 @@ New characters get random natural hair color during character generation
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items
EOCs modifying calories track spent calories
NPC factions get mad if you mess with their property by smashing or deconstructing it etc
Add a bronze pike to the game
obsolete generic NPC common classes; use the avatar character generator instead
Added check for stealing prior to unloading containers


## Content:
Expand Down Expand Up @@ -336,6 +340,11 @@ Adds a new stationary fungal variant.
adds a new fungus infested mapgen
Add a random NPC class that knows how to fly. Yes you CAN recruit them, switch to them, and then fly a helicopter with their skills.
fungalize stages for zombies
adds a nomex zombie mutation line for firefighters
Adds clay cup item and recipe, Fixes ceramic cup recipe
Deconstruct room divider
New 2x2 library building
Adds steel tankard as an item and it's recipe.


## Interface:
Expand Down Expand Up @@ -434,6 +443,12 @@ Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around
Only list non-zero damage types on melee weapons
Misc. improvements to NPC goto-location options
Increased width of overmap editor window
Missions track when they were completed/failed
Add activity to continually bash something until it's destroyed
Replace danger note prompt with headings on note edit dialog
Show pocket numbers in pocket descriptions
uilist menus that have categories now include a tabbar to allow the user to select a category


## Mods:
Expand Down Expand Up @@ -689,6 +704,21 @@ Create the Martial Mastery mod, which allows you to develop your own martial art
[MoM/CrazyCata Interaction] Rename Metaphysics to "woo woo"
[Bombastic Perks/MoM] Add MoM-specific perks
[Xedra Evolved] Dreamsmithing procgen expansion (enchants)
[MoM] Update MoM for spells damaging other limbs
[DinoMod] eolambia
[MoM] Monster_takes_damage updates
Changes the Onyx Lightning Test Subject profession to be more in line with army uniform
[MoM] Anabolic Rejuvenation / Accelerated Resuscitation updates
[MoM] Spread Electron Overflow charge value out over the number of items it's charging
[DinoMod] easy to shoot skeletal dinos
[Aftershock] Update Electron Overflow for multiple item charging
[Magiclysm] Add Goodberry druid spell
[Aftershock] Fix electron overflow energy cost
[MoM] Add the Mesmerize telepathic power
Expand Electron Overflow valid targets
Make the FBI Paranormal Investigator use the new FBI items and skills from #76068.
Exchange soldering to surface heat in battery car clay recipe.
[MoM] Change the Wakeful Rest activity level to SLEEP_EXERCISE


## Balance:
Expand Down Expand Up @@ -788,6 +818,10 @@ Small changes to Quenching and tempering proficiency
Battery tools sanification
Obsolete and migrate legacy wire in favor of mild steel wire
Make lab access shafts normally visible once spotted
Nerf some traps(caltrops, nailboards, glass). Larger creatures can destroy them with their weight, or otherwise render them ineffective and need to be setup again
Adjusted jean vest warmth
XE Dreamer Traits reduce max mana
Audit portable charcoal kiln


## Bugfixes:
Expand Down Expand Up @@ -1052,6 +1086,27 @@ Don't apply additional move cost for moving barefoot in deep water
Fixed a crash when using the 'set of clothes' item
Fix Britishisms in the JSON files.
Fix non-battery charge consumption of active items
Enable Giant Pincer Mutation
Fix complition error on GCC
Fix floating-point precision problem in apply_light_arc
Log correct tileset name on loading
Fix conflict between `ammo` and `ammo_restriction` in sling staff
Avoid truncating slip chances during arithmetic
Fixed RM13 premature shutdown issue
cache dialogue conditional results, fix dialogue hotkeys
Kills from explosive devices are properly tracked
[Aftershock] Fix incorrect EoC name
Fixes issue where the last typed character in an ImGui InputText field is covered by blank space on TUI/curses build
Several skin mutations now allow for installation of Alloy Plating CBM
Inhalers spawn in pharmacies again
Map travel prompt behavior fixes
[MoM] Some bug fixes
[MoM] Check for beta talker on damage EoCs
Eliminated unexpected switching when selecting ground tiles under vehicles in advanced inventory
Not being able to put smaller mags into tac vest
Check correct unknown tile in overmap tileset
[MoM] Fix `EOC_PERK_BURNING_BRIGHT_RAISE_ATTUNEMENT` error
Change damage type string from verb to adjective


## Performance:
Expand Down Expand Up @@ -1085,6 +1140,7 @@ Optimize typed coordinate conversion functions for widespread savings
NPCs take less time to check for enemies.
Improve point hash functions to eliminate map overhead in nps los checks and elsewhere
Fix lag examining large stacks of crafted items
Reduce unnecessary/duplicate checks for dangerous tiles


## Infrastructure:
Expand Down Expand Up @@ -1162,6 +1218,12 @@ Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor
Mod Compatibility: Only load files within "mod_interactions" if requisite mod is loaded
Adds bash_scaling fields to use with spells
Replace some player responses with snippets
Make mutation able to use mana as resourse without EoC
Mod Compatibility 2: Prevent Error from duplicate ids within mod_interactions folder
Remove duplicated code to generate origin string
Add controlling_vehicle EOC condition


## Build:
Expand Down Expand Up @@ -1193,6 +1255,7 @@ Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names
Allow new KEYBDINGS window title to be translated


# 0.G (Gaiman)
Expand Down
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