Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[XE] Add cryptid hunting + two cryptids #77199

Draft
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

SariusSkelrets
Copy link
Contributor

Summary

Mods "[XE] Add cryptid hunting and a few cryptids"

Purpose of change

Cryptid hunts allow to add a myriad of unique encounters while staying in the fantasy theme of XE, so I'm adding it and a few things to hunt that way.

Describe the solution

Add cryptid hunting in the form of overmap specials. The player can find a special linked to a certain cryptid, which can be investigated to reveal the location of the globally unique location containing that cryptid.

It does mean that the player can stumble on the cryptids by pure chance, but strolling through a forest then suddenly being face-to-face with Bigfoot is incredibly on-brand for cryptids.

The two cryptids this PR adds:

The Man of the Nineteenth Hour

Based on the seven o'clock man.

Passive except between 19h-5h, in which case he's active and hostile.

Won't attack you if you sleep or are trying to sleep.

Grants a very powerful defensive buff to those who are asleep or are trying to sleep. The buff only work as long as the recipient is sleeping or trying to sleep.

Those trying to sleep near him will very quickly fall asleep even if they're sleeping on the ground.

Drops his coat when killed, which allows to sleep anywhere you want and grants a massive climate control if sleeping.

The olgoi-khorkhoi

Based on the mongolian death worm.

No lethal toxin due to how the DIGS flag works.

It focuses on acid attacks so bringing acid resistance helps a lot.

There will also be a cryptid hunter profession starting with a map pointing to a random cryptid, for those wanting to start the chase more quickly.

Describe alternatives you've considered

None.

Testing

WIP

Additional context

The goal of this PR is to add the bases so others can build on them with their own cryptids. This is why I'm only adding two in this PR.

@RedMisao
Copy link
Contributor

Good to know there's a fellow olgoi enthusiast

@github-actions github-actions bot added Mods Issues related to mods or modding [JSON] Changes (can be) made in JSON Spawn Creatures, items, vehicles, locations appearing on map Monsters Monsters both friendly and unfriendly. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Mechanics: Enchantments / Spells Enchantments and spells Items: Armor / Clothing Armor and clothing Mods: Xedra Evolved Anything to do with Xedra Evolved labels Oct 20, 2024
Copy link
Contributor

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

Click to expand
  • A tall and lanky old man wearing an old-fashionned winter coat carrying a cane in his hand and a bag over his shoulder. As he notices that you are awake he prepares his bag and brandishes his cane, his visage warped by a twisted combination of anger, hunger and disapproval.
  • A tall and lanky old man wearing an old-fashionned winter coat carrying a cane in his hand and a bag over his shoulder. He absently look at the horizon, as if waiting for something.
  • Also known as the mongolian death worm, the olgoi-khorkhoi is a massive acid-spewing blood-red worm. As you see it, you start hoping for the stories you've heard about the deadly poison coating its skin to be nothing but exagerations.
  • Ensures an eventless sleep to those who sleep nearby.
  • Olgoi-khorkhoi
  • Trully shield the sleepers
  • Undisrupted sleep

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Oct 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON Mechanics: Enchantments / Spells Enchantments and spells Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants