[XE] Add cryptid hunting + two cryptids #77199
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Summary
Mods "[XE] Add cryptid hunting and a few cryptids"
Purpose of change
Cryptid hunts allow to add a myriad of unique encounters while staying in the fantasy theme of XE, so I'm adding it and a few things to hunt that way.
Describe the solution
Add cryptid hunting in the form of overmap specials. The player can find a special linked to a certain cryptid, which can be investigated to reveal the location of the globally unique location containing that cryptid.
It does mean that the player can stumble on the cryptids by pure chance, but strolling through a forest then suddenly being face-to-face with Bigfoot is incredibly on-brand for cryptids.
The two cryptids this PR adds:
The Man of the Nineteenth Hour
Based on the seven o'clock man.
Passive except between 19h-5h, in which case he's active and hostile.
Won't attack you if you sleep or are trying to sleep.
Grants a very powerful defensive buff to those who are asleep or are trying to sleep. The buff only work as long as the recipient is sleeping or trying to sleep.
Those trying to sleep near him will very quickly fall asleep even if they're sleeping on the ground.
Drops his coat when killed, which allows to sleep anywhere you want and grants a massive climate control if sleeping.
The olgoi-khorkhoi
Based on the mongolian death worm.
No lethal toxin due to how the DIGS flag works.
It focuses on acid attacks so bringing acid resistance helps a lot.
There will also be a cryptid hunter profession starting with a map pointing to a random cryptid, for those wanting to start the chase more quickly.
Describe alternatives you've considered
None.
Testing
WIP
Additional context
The goal of this PR is to add the bases so others can build on them with their own cryptids. This is why I'm only adding two in this PR.