Survivor Hood and Cowl Changes + Cowls Can Use Filters #75255
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Summary
Balance "Survivor hood kevlar changes, and Cowl rebalancing"
Purpose of change
This is one follow-up to #74188, where I talked about some of the changes that should be done to armor. This specific Pr is to help rebalance both survivor hoods and cowls (mainly cowls) to help make them more useful for average gameplay. It was also annoying to see one major item that hadn't yet been updated for the modern system.
Describe the solution
I gave the Scavenger (now mercenary cowl) and Nomad cowls the same filtration effect that filtration masks use, requiring the use of filter cartridges to bolster the environmental protection, while also adding missing proficiencies to both recipes for the nomad cowl. Before, Cowls were in a weird spot not really useful for much. I also readjusted the crafting recipes for a majority of the survivor hoods, and the mercenary cowl to omit ballistic kevlar usage.
Describe alternatives you've considered
I did think about not adding the filtration effect, but if its only for smoke, then theres still plenty of things that can still bleed through the cowls.
Testing
Tested this many times to ensure that my json was up to scratch, big shoutout to ThatFanficGuy on the community Discord who helped me out with this!
Additional context
Inspo for the scav/mercenary cowl, the OKZK cap
Fixes #74218