microscope: Eliminate 1 move in z backlash compensation #190
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We noticed that our z move times are slow, and we need to speed them up. This helps by minimizing the number of moves needed for backlash compensation (it should never be more than 2 moves total for a z axis move, and in 1 direction it should be 1).
Tested by: Tests pass, local sim works, and running moves on hardware works.