NattLua is a superset of LuaJIT that introduces a typesystem. The typesystem aims to provide, by default, precise code analysis, while allowing you to optionally constrain variables with types.
The typesystem itself follows the same philosophy and feel as Lua; built on simple primitives that can be extended with type functions.
There is a playground you can try. It supports hover type information and other diagnostics.
Complex type structures, such as array-like tables, map-like tables, metatables, and more are supported:
local list: {[number] = string | nil} = {} -- -1 index is alllowed
local list: {[number] = string} | {} = {} -- same as the above, but expressed differently
local list: {[1..inf] = string | nil} = {} -- only 1..inf index is allowed
local map: {[string] = string | nil} = {} -- any string index is allowed
local map: {foo = string, bar = string} = {foo = "hello", bar = "world"} -- only foo and bar is allowed as keys, but value can be of any string type
local a = "fo" -- a is literally "fo", and not string, because we don't specify a contract
local b = string.char(string.byte("o")) -- these are type functions that take in literal and non literal types
local map = {}
map[a..b] = "hello"
-- this print call is a typesystem call, this will be ommitted when transpiling back to LuaJIT
print<|map|> -- >> {foo = "hello"}
local Vec3 = {}
Vec3.__index = Vec3
-- give the type a friendly name for diagnostics
type Vec3.@Name = "Vector"
-- define the type of the first argument in setmetatable
type Vec3.@Self = {
x = number,
y = number,
z = number,
}
function Vec3.__add(a: Vec3, b: Vec3)
return Vec3(a.x + b.x, a.y + b.y, a.z + b.z)
end
setmetatable(Vec3, {
__call = function(_, x: number, y: number, z: number)
return setmetatable({x=x,y=y,z=z}, Vec3)
end
})
local new_vector = Vector(1,2,3) + Vector(100,100,100) -- OK
It aims to be compatible with LuaJIT as a frst class citizen, but also 5.1, 5.2, 5.3, 5.4 and Garry's Mod Lua (a variant of Lua 5.1).
The build_output.lua
file is a bundle of this project that can be required in your project. It also should work in garry's mod.
The analyzer works by evaluating the syntax tree. It runs similar to how Lua runs, but on a more general level, and can take take multiple branches if its not sure about if conditions, loops and so on. If everything is known about a program and you didn't add any types, you may get the actual output at type-check time.
local cfg = [[
name=Lua
cycle=123
debug=yes
]]
local function parse(str: ref string)
local tbl = {}
for key, val in str:gmatch("(%S-)=(.-)\n") do
tbl[key] = val
end
return tbl
end
local tbl = parse(cfg)
print<|tbl|>
>>
--[[
{
"name" = "Lua",
"cycle" = "123",
"debug" = "yes"
}
]]
The ref
keyword means that the cfg
variable should be passed in as a type reference. This is similar to how type arguments in a generic function is passed to the function itself. If we removed the ref
keyword, the output of the function is be inferred to be { string = string }
because str
would become a non literal string.
We can also add a return type to parse
by writing parse(str: ref string): {[string] = string}
, but if you don't it will be inferred.
When the analyzer detects an error, it will try to recover from the error and continue. For example:
local obj: nil | (function(): number)
local x = obj()
local y = x + 1
This code will report an error about potentially calling a nil value. Internally the analyzer would duplicate the current state, remove nil from the union nil | (function(): number)
and continue.
My long term goal is to develop a capable language to use for my other projects (such as goluwa).
At the moment I focus strongly on type inference correctness, adding tests and keeping the codebase maintainable.
I'm also in the middle of bootstrapping the project with comment types. So far the lexer part of the project and some other parts are typed and is part of the test suite.
Fundamentally the typesystem consists of number, string, table, function, symbol, union, tuple and any. Tuples and unions exist only in the typesystem. Symbols are things like true, false, nil, etc.
These types can also be literals, so as a showcase example we can describe the fundamental types like this:
local type Boolean = true | false
local type Number = -inf .. inf | nan
local type String = $".*"
local type Any = Number | Boolean | String | nil
-- nil cannot be a key in tables
local type Table = { [exclude<|Any, nil|> | self] = Any | self }
-- extend the Any type to also include Table
type Any = Any | Table
-- CurrentType is a type function that lets us get the reference to the current type we're constructing
local type Function = function=(...Any | CurrentType<|"function"|>)>(...Any | CurrentType<|"function"|>)
-- extend the Any type to also include Function
type Any = Any | Function
So here all the PascalCase types should have semantically the same meaning as their lowercase counter parts.
From narrow to wide
type N = 1
local foo: N = 1
local foo: N = 2
^^^: 2 is not a subset of 1
type N = 1 .. 10
local foo: N = 1
local foo: N = 4
local foo: N = 11
^^^: 11 is not a subset of 1 .. 10
type N = 1 .. inf
local foo: N = 1
local bar: N = 2
local faz: N = -1
^^^: -1 is not a subset of 1 .. inf
type N = -inf .. inf
local foo: N = 0
local bar: N = 200
local faz: N = -10
local qux: N = 0/0
^^^: nan is not a subset of -inf .. inf
The logical progression is to define N as -inf .. inf | nan
but that has semantically the same meaning as number
Strings can be defined as lua string patterns to constrain them:
local type MyString = $"FOO_.-"
local a: MyString = "FOO_BAR"
local b: MyString = "lol"
^^^^^ : the pattern failed to match
A narrow value:
type foo = "foo"
Or wide:
type foo = string
$".-"
is semantically the same as string
are similar to lua tables, where its key and value can be any type.
the only special syntax is self
which is used for self referencing types
here are some natural ways to define a table:
local type MyTable = {
foo = boolean,
bar = string,
}
local type MyTable = {
["foo"] = boolean,
[number] = string,
}
local type MyTable = {
["foo"] = boolean,
[number] = string,
faz = {
[any] = any
}
}
A Union is a type separated by |
I feel these tend to show up in uncertain conditions.
For example this case:
local x = 0
-- x is 0 here
if math.random() > 0.5 then
-- x is 0 here
x = 1
-- x is 1 here
else
-- x is 0 here
x = 2
-- x is 2 here
end
-- x is 1 | 2 here
This happens because math.random()
returns number
and number > 0.5
is true | false
.
One of these if blocks must execute, so that's why we end up with 1 | 2
instead of 0 | 1 | 2
.
local x = 0
-- x is 0 here
if true then
x = 1
-- x is 1 here
end
-- x is still 1 here because the mutation = 1 occured in a certain branch
This happens because true
is true as opposed to true | false
and so there's no uncertainty in executing the if block.
Analyzer functions help us bind advanced type functions to the analyzer. We can for example define math.ceil and a print function like this:
analyzer function print(...)
print(...)
end
analyzer function math.floor(T: number)
if T:IsLiteral() then
return types.Number(math.floor(T:GetData()))
end
return types.Number()
end
local x = math.floor(5.5)
print<|x|>
-->> 5
When transpiled to lua, the result is just:
local x = math.floor(5.5)
So analyzer functions only exist when analyzing. The body of these functions are not analyzed like the rest of the code. For example, if this project was written in Python the contents of the analyzer functions would be written in Python as well.
They exist to provide a way to define advanced custom types and functions that cannot easily be made into a normal type function.
Type functions is the recommended way to write type functions. We can define an assertion function like this:
local function assert_whole_number<|T: number|>
assert(math.floor(T) == T, "Expected whole number")
end
local x = assert_whole_number<|5.5|>
^^^^^^^^^^^^^^^^^^^
Expected whole number
<|
|>
here means that we are writing a type function that only exist in the type system. Unlike analyzer
functions, its content is actually analyzed.
When the code above is transpiled to lua, the result is still just:
local x = 5.5
<|a,b,c|>
is the way to call type functions. In other languages it tends to be <a,b,c>
but I chose this syntax to avoid conflicts with the <
and >
comparison operators. This syntax may change in the future.
local function Array<|T: any, L: number|>
return {[1..L] = T}
end
local list: Array<|number, 3|> = {1, 2, 3, 4}
^^^^^^^^^^^^: 4 is not a subset of 1..3
In type functions, the type is by default passed by reference. So T: any
does not meant that T will be any. It just means that T is allowed to be anything.
In Typescript it would be something like
type Array<T extends any, length extends number> = {[key: 1..length]: T} // assuming typescript supports number ranges
Type function arguments always need to be explicitly typed.
function List<|T: any|>
return {[1..inf] = T | nil}
end
local names: List<|string|> = {} -- the | nil above is required to allow nil values, or an empty table in this case
names[1] = "foo"
names[2] = "bar"
names[-1] = "faz"
^^^^^^^^^: -1 is not a subset of 1 .. inf
ffi functions including cdef are already typed, but to showcase how we might throw parsing errors to the type system we can do the following:
analyzer function ffi.cdef(c_declaration: string)
-- this requires using analyzer functions
if c_declaration:IsLiteral() then
local ffi = require("ffi")
ffi.cdef(c_declaration:GetData()) -- if this function throws it's propagated up to the compiler as an error
end
end
ffi.cdef("bad c declaration")
4 | d
5 | end
6 |
8 | ffi.cdef("bad c declaration")
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-> | test.lua:8:0 : declaration specifier expected near 'bad'
local function build_summary_function(tbl)
local lua = {}
table.insert(lua, "local sum = 0")
table.insert(lua, "for i = " .. tbl.init .. ", " .. tbl.max .. " do")
table.insert(lua, tbl.body)
table.insert(lua, "end")
table.insert(lua, "return sum")
return load(table.concat(lua, "\n"), tbl.name)
end
local func = build_summary_function({
name = "myfunc",
init = 1,
max = 10,
body = "sum = sum + i !!ManuallyInsertedSyntaxError!!"
})
----------------------------------------------------------------------------------------------------
4 | )
5 | table.insert(lua, "end")
6 | table.insert(lua, "return sum")
8 | return load(table.concat(lua, "\n"))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
9 | end
10 |
----------------------------------------------------------------------------------------------------
-> | test.lua:8:8
----------------------------------------------------------------------------------------------------
1 | local sum = 0
2 | for i = 1, 10 do
3 | sum = sum + i !!ManuallyInsertedSyntaxError!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4 | end
5 | return sum
----------------------------------------------------------------------------------------------------
-> | myfunc:3:14 : expected assignment or call expression got ❲symbol❳ (❲!❳)
This works because there is no uncertainty about the code generated passed to the load function. If we did body = "sum = sum + 1" .. (unknown_global as string)
, that would make the table itself become uncertain so that table.concat would return string
and not the actual results of the concatenation.
local bytes = {}
for i,v in ipairs({
"P", "S", "E", "L", "E",
}) do
bytes[i] = string.byte(v)
end
local all_letters = _ as bytes[number] ~ nil -- remove nil from the union
local anagram = string.char(all_letters, all_letters, all_letters, all_letters, all_letters)
print<|anagram|> -- >> "EEEEE" | "EEEEL" | "EEEEP" | "EEEES" | "EEELE" | "EEELL" | ...
assert(anagram == "SLEEP")
print<|anagram|> -- >> "SLEEP"
This is true because anagram
becomes a union of all possible letter combinations which contains the string "SLEEP".
It's also false as it contains all the other combinations, but since we use assert to check the result at runtime, it will silently "error" and mutate anagram to become "SLEEP" after the assertion.
If we did assert<|anagram == "SLEEP"|> (a type call) it would error, because the typesystem operates more literally.
As a learning experience I wrote the lexer and parser trying not to look at existing Lua parsers, but this makes it different in some ways. The syntax errors it can report are not standard and are bit more detailed. It's also written in a way to be easily extendable for new syntax.
- Syntax errors can be nicer than standard Lua parsers. Errors are reported with character ranges.
- The lexer and parser can continue after encountering an error, which is useful for editor integration.
- Whitespace can be preserved if needed
- Both single-line C comments (from GLua) and the Lua 5.4 division operator can be used in the same source file.
- Transpiles bitwise operators, integer division, _ENV, etc down to valid LuaJIT code.
- Supports inline importing via require, loadfile, and dofile.
- Supports teal syntax, but does not currently support its scoping rules.
I have not fully decided the syntax for the language and runtime semantics for lua 5.3/4 features. But I feel this is more of a detail that can easily be changed later.
To run tests run luajit nattlua.lua test
To build run luajit nattlua.lua build
To format the codebase with NattLua run luajit nattlua.lua format
To build vscode extension run luajit nattlua.lua build:vscode
To install run luajit nattlua.lua install
If you install you'd get the binary nattlua
which behaves the same as luajit nattlua.lua ...
I've setup vscode to run the task onsave
when a file is saved with the plugin gruntfuggly.triggertaskonsave
. This runs on_editor_save.lua
which has some logic to choose which files to run when modifying project.
I also locally have a file called test_focus.nlua
in root which will override the test suite when the file is not empty. This makes it easier to debug specific tests and code.
Some debug language features are:
§
followed by lua code. This invokes the analyzer so you can inspect or modify its state.
local x = 1337
§print(env.runtime.x:GetUpvalue())
§print(analyzer:GetScope())
£
followed by lua code. This invokes the parser so you can inspect or modify its state.
local x = 1337
£print(parser.current_statement)
Teal is a language similar to this which has a more pragmatic approach. I'm thinking a nice goal is that I can contribute what I've learned here, be it through tests or other things.
Luau is another project similar to this, but I have not looked so much into it yet.
sumneko lua a language server for lua that supports analyzing lua code. It a typesystem that can be controlled by using comments.
EmmyLua Similar to sumneko lua.