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feat/chore(legacy): InvMove Grim Bypass & Chinese translation (#5189)
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SaveC0E can bypass Grim InvMove Check, But you need Stop Moving When Closed (NoSprintWhenClosed)

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Co-authored-by: Eclipses <[email protected]>
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XeContrast and EclipsesDev authored Jan 8, 2025
1 parent 9762d52 commit e6cfb06
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Showing 2 changed files with 85 additions and 44 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -12,25 +12,32 @@ import net.ccbluex.liquidbounce.features.module.Category
import net.ccbluex.liquidbounce.features.module.Module
import net.ccbluex.liquidbounce.ui.client.clickgui.ClickGui
import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
import net.ccbluex.liquidbounce.utils.client.PacketUtils
import net.ccbluex.liquidbounce.utils.inventory.InventoryManager
import net.ccbluex.liquidbounce.utils.inventory.InventoryManager.canClickInventory
import net.ccbluex.liquidbounce.utils.inventory.InventoryManager.hasScheduledInLastLoop
import net.ccbluex.liquidbounce.utils.inventory.InventoryUtils.serverOpenContainer
import net.ccbluex.liquidbounce.utils.inventory.InventoryUtils.serverOpenInventory
import net.minecraft.client.gui.GuiChat
import net.minecraft.client.gui.GuiIngameMenu
import net.minecraft.client.gui.inventory.GuiChest
import net.minecraft.client.gui.inventory.GuiInventory
import net.minecraft.client.settings.GameSettings
import net.minecraft.client.settings.KeyBinding
import net.minecraft.network.play.client.C0DPacketCloseWindow
import net.minecraft.network.play.client.C0EPacketClickWindow
import org.lwjgl.input.Mouse

object InventoryMove : Module("InventoryMove", Category.MOVEMENT, gameDetecting = false, hideModule = false) {

private val notInChests by boolean("NotInChests", false)
val aacAdditionPro by boolean("AACAdditionPro", false)
private val intave by boolean("Intave", false)
private val saveC0E by boolean("SaveC0E", false)
private val noSprintWhenClosed by boolean("NoSprintWhenClosed", false) { saveC0E }

private val isIntave = (mc.currentScreen is GuiInventory || mc.currentScreen is GuiChest) && intave
private val clickWindowList = ArrayDeque<C0EPacketClickWindow>()

private val noMove by InventoryManager.noMoveValue
private val noMoveAir by InventoryManager.noMoveAirValue
Expand Down Expand Up @@ -103,6 +110,37 @@ object InventoryMove : Module("InventoryMove", Category.MOVEMENT, gameDetecting
}
}

val onPacket = handler<PacketEvent> { event ->
val packet = event.packet
val player = mc.thePlayer ?: return@handler

if (!saveC0E) return@handler

if (noSprintWhenClosed) {
if (clickWindowList.isNotEmpty() && !(serverOpenInventory || serverOpenContainer))
player.isSprinting = false

if (packet is C0DPacketCloseWindow) {
event.cancelEvent()
player.isSprinting = false
if (!player.serverSprintState)
PacketUtils.sendPacket(C0DPacketCloseWindow(),false)
}
}

if (serverOpenInventory || serverOpenContainer) {
if (packet is C0EPacketClickWindow) {
clickWindowList.add(packet)
event.cancelEvent()
}
} else if (clickWindowList.isNotEmpty()) {
clickWindowList.forEach {
PacketUtils.sendPacket(it,false)
}
clickWindowList.clear()
}
}

override fun onDisable() {
for (affectedBinding in affectedBindings)
affectedBinding.pressed = isButtonPressed(affectedBinding)
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91 changes: 47 additions & 44 deletions src/main/resources/assets/minecraft/liquidbounce/lang/zh_CN.json
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Expand Up @@ -2,7 +2,8 @@
"locale": "zh_CN",
"contributors": [
"guosic",
"latiao_1337"
"latiao_1337",
"Xebook1"
],
"translations": {
"menu.altManager": "帐号管理器",
Expand Down Expand Up @@ -280,90 +281,92 @@

"module.plugins.description": "查看服务器使用的插件。",

"module.portalMenu.description": "允许你在地狱传送门中打开菜单。",
"module.portalMenu.description":"允许你在地狱传送门中打开菜单。",

"module.potionSaver.description": "当你静止不动时,冻结所有药水效果。",
"module.potionSaver.description":"当你静止不动时,冻结所有药水效果。",

"module.potionSpoof.description": "让你凭空获得药水效果。",
"module.potionSpoof.description":"让你凭空获得药水效果。",

"module.projectiles.description": "允许你看到投掷物的落点。",
"module.projectiles.description":"允许你看到投掷物的落点。",

"module.prophuntESP.description": "允许你在道具躲猫猫中看到伪装的玩家。",
"module.prophuntESP.description":"允许你在道具躲猫猫中看到伪装的玩家。",

"module.reach.description": "增加你的攻击距离。",
"module.reach.description":"增加你的攻击距离。",

"module.refill.description": "自动将方块和食物等物品从背包补充到快捷栏。",
"module.refill.description":"自动将方块和食物等物品从背包补充到快捷栏。",

"module.regen.description": "快速回血。",
"module.regen.description":"快速回血。",

"module.resourcePackSpoof.description": "防止服务器强制下载其资源包。",
"module.resourcePackSpoof.description":"防止服务器强制下载其资源包。",

"module.reverseStep.description": "允许你更快地走下方块。",
"module.reverseStep.description":"允许你更快地走下方块。",

"module.rotations.description": "允许你看到你在服务器端的身体旋转。",
"module.rotations.description":"允许你看到你在服务器端的身体旋转。",

"module.safeWalk.description": "防止你在方块边缘掉落。",
"module.safeWalk.description":"防止你在方块边缘掉落。",

"module.scaffold.description": "自动在你的脚下放方块。",
"module.scaffold.description":"自动在你的脚下放方块。",

"module.serverCrasher.description": "允许你使某些服务器崩溃。",
"module.serverCrasher.description":"允许你使某些服务器崩溃。",

"module.skinDerp.description": "让你的皮肤闪烁 (需要多层皮肤)。",
"module.skinDerp.description":"让你的皮肤闪烁 (需要多层皮肤)。",

"module.slimeJump.description": "允许你在粘液块上跳得更高。",
"module.slimeJump.description":"允许你在粘液块上跳得更高。",

"module.silentHotbar.description": "UNTRANSLATED: Controls in which scenarios the silently selected item should be rendered.",
"module.silentHotbar.description":"在某些时候使选择物品保持静默。",

"module.sneak.description": "自动保持潜行。",
"module.sneak.description":"自动保持潜行。",

"module.spammer.description": "使用指定的消息在聊天框刷屏。",
"module.spammer.description":"使用指定的消息在聊天框刷屏。",

"module.speed.description": "允许你移动得更快。",
"module.speed.description":"允许你移动得更快。",

"module.sprint.description": "自动保持疾跑。",
"module.sprint.description":"自动保持疾跑。",

"module.staffDetector.description": "检测服务器上的工作人员并提醒用户。",
"module.staffDetector.description":"检测服务器上的工作人员并提醒用户。",

"module.step.description": "允许你更快地走上方块。",
"module.step.description":"允许你更快地走上方块。",

"module.storageESP.description": "允许你透过墙壁看到箱子等方块。",
"module.storageESP.description":"允许你透过墙壁看到箱子等方块。",

"module.strafe.description": "允许你在空中灵活移动。",
"module.strafe.description":"允许你在空中灵活移动。",

"module.tNTESP.description": "允许你透过墙壁看到被点燃的TNT。",
"module.tNTESP.description":"允许你透过墙壁看到被点燃的TNT。",

"module.teams.description": "防止杀戮光环攻击队友。",
"module.teams.description":"防止杀戮光环攻击队友。",

"module.teleport.description": "允许你四处传送。",
"module.teleport.description":"允许你四处传送。",

"module.timerRange.description": "允许你操控游戏速度,以在与敌人对战中获得优势。",
"module.timerRange.description":"允许你操控游戏速度,以在与敌人对战中获得优势。",

"module.timer.description": "改变游戏的运行速度。",
"module.timer.description":"改变游戏的运行速度。",

"module.tracers.description": "向你周围的目标绘制一条线。",
"module.tracers.description":"向你周围的目标绘制一条线。",

"module.trueSight.description": "允许你看到不可见的实体和障碍物。",
"module.trueSight.description":"允许你看到不可见的实体和障碍物。",

"module.vehicleOneHit.description": "允许你一击就可破坏载具。",
"module.vehicleOneHit.description":"允许你一击就可破坏载具。",

"module.wallClimb.description": "允许你像蜘蛛一样爬上墙壁。",
"module.wallClimb.description":"允许你像蜘蛛一样爬上墙壁。",

"module.xRay.description": "允许你透过墙壁看到矿石。",
"module.xRay.description":"允许你透过墙壁看到矿石。",

"module.zoot.description": "移除所有负面药水效果/火焰。",
"module.zoot.description":"移除所有负面药水效果/火焰。",

"module.keepSprint.description": "允许你在攻击后不打断疾跑。",
"module.keepSprint.description":"允许你在攻击后不打断疾跑。",

"module.disabler.description": "使你免受服务器或特定反作弊的作弊检测。",
"module.disabler.description":"使你免受服务器或特定反作弊的作弊检测。",

"module.overrideRaycast.description": "使用服务器基于旋转的raycast覆盖您基于旋转的raycast。”",
"module.overrideRaycast.description":"使用服务器基于旋转的射线投射复盖您基于旋转的射线投射。"",

"module.tickBase.description": "缓冲ticks以便尽早攻击敌人",
"module.tickBase.description":"缓冲ticks以便尽早攻击敌人.",

"module.rotationRecorder.description": "记录并保存您的旋转。",
"module.rotationRecorder.description":"记录并保存您的旋转。",

"module.forwardTrack.description": "显示实体的实际位置。",
"module.forwardTrack.description":"显示实体的实际位置。",

"module.clickRecorder.description": "记录并保存您的点击。"
"module.clickRecorder.description":"记录并保存您的点击。",

"module.chineseHat.description":"给实体戴上一顶帽子。"
}
}

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